|  | Sinistar
              
                
                  | Name: | Sinistar |  |  
                  | Company: | Atari |  
                  | Model #: | N/A |  
                  | Programmer: | Lew Harp 
 |  
                  | Year: | 1984 |  
                  | Released? | No |  
                  | Notes: | Port of the 1982
                      Williams coin-op 
 |    Sinistar on the 2600?!?!  Yes you're reading this right;
                Sinistar on the Atari 2600. Somehow Atari managed to cram the
                complex arcade game Sinistar into an 8K 2600 cartridge, and the
                results were simply amazing!  After many arcade ports of
                questionable quality, Atari finally managed to get one right.
                Too bad they never released it... 
   For those of you who've never played Sinistar... Shame On You!
               Sinistar is one of the most beloved (and difficult) arcade
              games of all time, combining fast action, mind numbing speed, and
              evil sounding voice synthesis into one explosive package. 
              The main object of the game is to destroy Sinistar, a giant metal
              creature bent on destroying the universe and whatever else that
              gets in its way.  Of course to destroy Sinistar you're going
              to need some firepower, and in Sinistar firepower comes in the
              form of Sinibombs.
  To manufacture Sinibombs, your ship needs to harvest Sinisite
              crystals out of the planetoids.  To harvest the Sinisite
              simply move in close to a planetoid and start shooting away. 
              After a few shots tiny Sinisite crystals will appear which you
              must quickly grab before they float away.  Worker ships fly
              around the screen and harvest their own crystals to help build
              Sinistar, taking away valuable resources.  In the arcade
              Workers would also steal your crystals, but for some reason they
              seem to have turned over a new leaf and give the crime a rest in
              this version (be thankful!).  As you attempt to mine
              crystals, Warrior ships will zip around the screen attempting to
              blow your ship to kingdom come. 
 If you can successfully manage to hold off the Warrior ships
              long enough to harvest some crystals, your ship will eventually
              fill up with Sinibombs.  It's about this time Sinistar will
              usually start chasing your ship. If you're lucky enough (and
              destroyed a large number of Workers), you can find Sinistar half
              built and defenseless, otherwise he'll be on the move and after
              you.  As Sinistar is chasing you, you must press the fire
              button to release the Sinibombs.  Sinibombs are the only
              thing that can harm Sinistar, so don't even bother trying to shoot
              him with your lasers.  Each Sinibomb will blast off a segment
              of Sinistar until he is completely destroyed (which takes 18
              direct hits).  If you only manage to blow off a few segments
              the Workers will start repairing him, and he'll continue to chase
              you.  If you manage to totally destroy Sinistar you will be
              transported to the next sector where the action resumes at a
              harder difficulty level. 
 It's simply amazing how Atari managed to capture the action and
              excitement of Sinistar and condense it into the tiny 2600. 
              The graphics are excellent (by 2600 standards), and the controls
              are sharp and precise.  The only places Atari had to
              compromise on were the voice (which was impossible to reproduce on
              the 2600), and the controls which had to be simplified slightly
              due to the 2600 only having one fire button.  In the Arcade
              there were separate fire buttons for shooting and dropping
              Sinibombs, but on the 2600 your ship has auto fire, so the fire
              button drops the Sinibombs instead.  This really doesn't take
              away from the gameplay since you were always shooting in the
              arcade anyway (your fingers just got a bit of an extra work out).
            
 So why wasn't Sinistar released?  Around the time Sinistar
              was being completed (early 1984), the video game market was
              crumbling fast and many new games never got released.  Atari
              had already commissioned artwork for Sinistar, and the game seems
              to have been nearly completed so it was probably a matter of weeks
              before Sinistar would be finalized and ready for production.
               Perhaps playtesters thought the game was too difficult or
              wasn't polished enough, but whatever the reason Sinistar got
              shelved and was forgotten about.  An Atari 400/800 version
              was also in the works and nearly complete.  
              
                
                  | Version | Cart Text | Description |  
                  | 1/4/84 | Sinistar 1/04/84 | Early version without flicker
                      implemented 
 |  
                  | 1/??/84 | 
 | Similar to Early Version but with some
                      improvements 
 |  
                  | 1/23/84 | Sinistar 1/23/84 | Mid-Level WIP version.  No
                      Warrior Ships. |  
                  | 2/13/84 | Sinistar 2/13 | Almost complete 
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