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Sinistar
Name:
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Sinistar |
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Company: |
Atari |
Model #:
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N/A |
Programmer:
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Lou Harp
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Year: |
1984 |
Released?
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No
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Notes:
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Port of the 1982
Williams coin-op
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Sinistar on the 2600?!?! Yes you're reading this right;
Sinistar on the Atari 2600. Somehow Atari managed to cram the
complex arcade game Sinistar into an 8K 2600 cartridge, and the
results were simply amazing! After many arcade ports of
questionable quality, Atari finally managed to get one right.
Too bad they never released it...
For those of you who've never played Sinistar... Shame On You!
Sinistar is one of the most beloved (and difficult) arcade
games of all time, combining fast action, mind numbing speed, and
evil sounding voice synthesis into one explosive package.
The main object of the game is to destroy Sinistar, a giant metal
creature bent on destroying the universe and whatever else that
gets in its way. Of course to destroy Sinistar you're going
to need some firepower, and in Sinistar firepower comes in the
form of Sinibombs.
To manufacture Sinibombs, your ship needs to harvest Sinisite
crystals out of the planetoids. To harvest the Sinisite
simply move in close to a planetoid and start shooting away.
After a few shots tiny Sinisite crystals will appear which you
must quickly grab before they float away. Worker ships fly
around the screen and harvest their own crystals to help build
Sinistar, taking away valuable resources. In the arcade
Workers would also steal your crystals, but for some reason they
seem to have turned over a new leaf and give the crime a rest in
this version (be thankful!). As you attempt to mine
crystals, Warrior ships will zip around the screen attempting to
blow your ship to kingdom come.
If you can successfully manage to hold off the Warrior ships
long enough to harvest some crystals, your ship will eventually
fill up with Sinibombs. It's about this time Sinistar will
usually start chasing your ship. If your lucky enough (and
destroyed a large number of Workers), you can find Sinistar half
built and defenseless, otherwise he'll be on the move and after
you. As Sinistar is chasing you, you must press the fire
button to release the Sinibombs. Sinibombs are the only
thing that can harm Sinistar, so don't even bother trying to shoot
him with your lasers. Each Sinibomb will blast off a segment
of Sinistar until he is completely destroyed (which takes 18
direct hits). If you only manage to blow off a few segments
the Workers will start repairing him, and he'll continue to chase
you. If you manage to totally destroy Sinistar you will be
transported to the next sector where the action resumes at a
harder difficulty level.
It's simply amazing how Atari managed to capture the action and
excitement of Sinistar and condense it into the tiny 2600.
The graphics are excellent (by 2600 standards), and the controls
are sharp and precise. The only places Atari had to
compromise on were the voice (which was impossible to reproduce on
the 2600), and the controls which had to be simplified slightly
due to the 2600 only having one fire button. In the Arcade
there were separate fire buttons for shooting and dropping
Sinibombs, but on the 2600 your ship has auto fire, so the fire
button drops the Sinibombs instead. This really doesn't take
away from the gameplay since you were always shooting in the
arcade anyway (your fingers just got a bit of an extra work out).
So why wasn't Sinistar released? Around the time Sinistar
was being completed (early 1984), the video game market was
crumbling fast and many new games never got released. Atari
had already commissioned artwork for Sinistar, and the game seems
to have been nearly completed so it was probably a matter of weeks
before Sinistar would be finalized and ready for production.
Perhaps playtesters thought the game was too difficult or
wasn't polished enough, but whatever the reason Sinistar got
shelved and was forgotten about. An Atari 400/800 version
was also in the works and nearly complete.
Version |
Cart Text |
Description |
1/4/84 |
Sinistar 1/04/84 |
Early version without flicker
implemented
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1/??/84 |
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Similar to Early Version but with some
improvements
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1/23/84 |
Sinistar 1/23/84 |
Mid-Level WIP version. No
Warrior Ships. |
2/13/84 |
Sinistar 2/13 |
Almost complete
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