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Skiing
Name:
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Skiing |
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Company: |
Activision |
Model #:
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AG-005 |
Programmer:
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Bob Whitehead |
Year: |
1980 |
Released?
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Yes
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Notes:
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One of only three skiing
games for the 2600 |
Activision was always known for creating high quality games using
cutting edge programming techniques, and Skiing is no exception. Skiing
was one of the first games to use scrolling sprites (in this case trees
and gates) to create the illusion of movement, even though the player
is actually stationary the whole time. This technique was later
used in Atari's coin-op conversion of Night Driver.
While it is technically "skiing", the cart title is a bit misleading.
For you see in this game you're limited only to slalom racing. That's
right, no moguls, no double black diamond courses, not even a freakin'
ski jump, just slalom. But since the year was 1980, I suppose we
can cut Activision a little slack since a true skiing simulation on the
2600 would have been close to impossible. Thankfully Activision
did an excellent job fooling the player into thinking he was flying down
a hill at 80 MPH through the skillful use of scrolling sprites.
This turns what could have been a mediocre skiing game into a fast paced,
no holds barred, winner take all, race to the finish. That is if
you're into that sort of thing, I'd rather be in the cabin hitting on
the ski bunnies.
Skiing's biggest fault lies in the fact that's a "beat
your own best time" game (of course that's how the slalom works). Call
me jaded, but for some reason I've never been able to get into those kind
of games (maybe it's because my low Skiing times fail to impress my co-workers).
Still if you're into skiing, and you don't have the balance to use the
joyboard (see Mogul Maniac), this game is for you. Just watch out
for the Abominable Snowman! (Free Ski joke, pay no attention)
Version |
Cart Text |
Description |
?????? |
Skiing |
Final Version |
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