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            Sky Patrol
            
            
              
                
                  | 
                     Name: 
                   | 
                  Sky Patrol | 
                  
                    
                   | 
                 
                
                  | Company: | 
                  Imagic | 
                 
                
                  | 
                     Model #: 
                   | 
                  IA3409 | 
                 
                
                  | 
                     Programmer: 
                   | 
                  Brad Stewart | 
                 
                
                  | Year: | 
                  1982 | 
                 
                
                  | 
                     Released? 
                   | 
                  
                     No 
                   | 
                 
                
                  | 
                     Notes: 
                   | 
                  A prototype label
                      and box
                      exists | 
                 
              
             
              
            Also known as Aerial Ace, Sky Patrol was a hot air
                balloon simulator and was the only Imagic title for the 2600
                never to be released. The prototype for this game was shown at
                the 82 CES show, complete with a mock up of what the production
                box
                and label
                would have looked like.  The picture on the label,
                displaying World War I vintage biplanes attacking a
                dirigible,  is interesting as it shows more of what the
                final game would have looked like if it had been completed 
              
              
            As it stands, the game is playable but very incomplete.
                 You start the game with a hot air balloon sitting on a
                launch pad in the middle of a field. You can launch the balloon
                by filling it with enough hot air, or land it by letting the air
                out.  The amount of hot air in the balloon is directly
                controlled by how high the burner flame is, and the burner flame
                is controlled pushing the joystick up and down.  The height
                of the burner flame is shown as a red bar at the bottom of the
                screen.  The green bar displays the amount of fuel for your
                burner, which is slowly whittled away as you use your burner.
                 Once the fuel has been completely depleted, your balloon
                can only hover a few feet off the ground and is completely at
                the mercy of the wind (so don't let this happen).  If you
                find yourself having fuel issues, you give yourself unlimited
                fuel by putting the left difficulty switch in the B
                position.  The blue bar doesn't appear to be functional,
                but is probably a distance or damage gauge.  Pushing right
                and left will alternate the display between the gauges and your
                score. 
             
             
            Although you can control the altitude of your balloon by
                filling or letting the air out of your balloon, you have no
                direct control over the direction in which you move.  This
                is where the wind and those little clouds come in.  By
                moving around to different altitudes you can catch different
                wind currents and thus somewhat control what direction you're
                going.  The direction and speed of the wind currents varies
                depending on the altitude (there are 9 cloud / wind levels in
                all), but you can tell which way the wind is blowing by watching
                which way the clouds drift.  Remember that there is a
                slight delay between when you add or let air out of your balloon
                and when you change altitude, so plan accordingly.
             
             
            According to programmer Brad Stewart, the original
                object of the game was to attempt to get your balloon from Point
                A to Point B in as fast a time as possible.  However as
                time went on the design of the game changed into something a bit
                more action oriented.  According to the new story line the
                player is now piloting a WWI observation balloon and trying to
                avoid being shot down by the German army.  This prototype
                appears to be of the 'action' version of the game, rather than
                the earlier 'race' version.
             
             
            As previously mentioned, the goal of the game is stop
                enemy troops without being shot down.  Although several of
                the enemy troops are present in the game, they are completely
                harmless in this early prototype.  As you lazily drift
                along you will see tanks and anti-aircraft guns that in the
                final version of the game would have fired on the player,
                forcing them to ascend upwards to safety.  There are also
                factories, hangars, and trees to spot, but these objects will
                not attempt to fire on the player. There is also what appears to
                be a man waving his arms next to an odd object at the end of the
                course.  This is actually a downed pilot and the black
                object is a crashed plane (think old-fashioned bi-plane crashed
                straight down).  As he appears at the end of the course,
                finding the pilot may have been the ultimate goal of the game.
                Spotting each object is worth a set amount of points, but if the
                ground is not visible when you first see an object you will not
                earn any points until you move off the screen and come back.  
              
             
              
            The final version of the game would also have introduced
                enemy planes, dirigibles, rockets, and possibly trains into the
                enemy mix, making the game far more challenging.  However
                development of the game was stopped before any of these could be
                implemented (although parts of the enemy dirigible graphics
                appear in the game code).  Although Brad's original vision
                for Sky Patrol would have probably gotten the cold shoulder from
                the gaming public (hot air balloon racing isn't exactly
                mainstream), the action oriented observation balloon version
                might have been quirky enough to be a niche success.  
              
            Sky
                  Patrol Box 
            Sky
                  Patrol Cartridge  
               
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