Prototype
Differences
|
There is no music or sound
|
Graphics
as slightly different. The cloud has a different shape
and the hills are tan (instead of green). The result is
that the landscape looks like a desert.
|
The difficulty switch switches between
the action screen and the bonus screen (bankswitching).
|
The Color/B&W
switch switches between the Atari copyright and the
lives counter being shown on the bottom (B&W =
Copyright Color = Lives Counter).
|
The Score Counter constantly
increases. After reaching 999999 it rolls over to
000000.
|
Each time you hit a plane it
counts as a "kill" instead of having to actually shoot it
down. |
The plane damage counter rolls
over. The result is when you take fatal damage your plane
repairs itself. |
There are no bonus items on the
action screen. |
The enemy plane appears to come from
off the side of the screen instead of out of the
background.
|
The bonus screen randomly adds
up bonus items. When the screen fills up, it starts
over again. |
The bonus items are different: Dog
Food, Pizza, Bag of food?, Ice Cream, Cookies, Pie?,
Watermelon, Apple, Cherry.
|