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Snow White
Name:
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Snow White |
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Company: |
Atari |
Model #:
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CX-26107 |
Programmer:
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Greg Easter |
Year: |
1982 |
Released?
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No
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Notes:
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Two different
versions exist
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Once thought to have never even been started, Snow White
turned up on Ebay back in 2000 with an ungodly reserve
price. Even though the bids (which were in excess of
$1,500) never met the reserve, the prototype was sold to an
individual afterwards. While the game may not be complete,
it gives us a glimpse at what Atari had in mind for their next
Disney title. Your task is to guide the Seven Dwarfs
through the enchanted forest as they search for Prince Charming
who must save Snow White from the evil queen.
The first thing you'll notice about Snow White are the excellent
graphics on the title screen. The Old English lettering is
well done, considering how blocky the 2600's graphics usually are.
The next screen shows how many dwarves you have in reserve,
and how close the Queen with the poisoned apple is to Snow White.
Since there are seven dwarves in the movie, you get seven
attempts to save Snow White. The "Queen Timer" at the top of
the screen is very similar to the one used in Dukes of Hazzard
with Boss Hog and Daisy Duke. After your dwarf marches off,
you are taken to the mine scene.
The Mine
Your quest to save Snow White starts out in the Dwarf's diamond
mine. You see a nice large-scale representation of your
dwarf marching through a 3D looking mine. The mine walls may
just blue blocks, but the lanterns are nicely rendered, and 3D
effect is really well done. Every now and then you'll see
little sparkling dots (diamonds), which you can collect to use
against the bat on the next screen. You can collect up to 12
diamonds (shown in the upper right corner), but to exit the mine
you must collect a ruby (red dot). If your playing the game
in hard mode (difficulty A) there are small obstacles you must
avoid in the mine and rocks will drop from the ceiling. I've
also noticed a small bug in this screen, as sometimes your dwarf
won't collect the diamond even though he's right next to it.
This may mean that the diamond must touch your dwarf's hand
which bobs up and down. Either way, after you collect the
ruby you are taken to the river screen.
The River
This screen is buggy but playable. On this
screen you see a river running along the bottom with a log moving
back and forth and a bat which will randomly teleport about.
Your dwarf can only move on the banks of the river which are
represented by three brown blobs. Your goal is to get to the
bank on the far right side of the river, this is accomplished by
jumping and riding on the log. If your dwarf falls into the
river he'll drown and you'll lose a life (dwarves don't swim I
guess). If your playing the game in hard mode (difficulty A)
the bat will also attempt to drop rocks on dwarf causing him to
fall into the river. You can scare the bat away with the
diamonds you collecting in the mine by pressing the fire button as
the rock is dropping. If you press the button before the bat
drops the rock nothing will happen.
As I mentioned before this screen has a bug in it
that affects the log. Many times when you attempt to jump on
the log you'll end up in the river instead. There's no sure
fire fix for this bug, but there are a few things you can do to
help turn the odds in your favor. First, always jump on the
center of the log for the sides of it seem to be buggy.
Second, try and jump from the center of the bank.
While it's still possible to make the jump from the left or
right side, your odds seem to be best from the center. Once
you're on the log try not to move around, there seems to be a bug
which can cause you to fall off the log if you move around too
much.
Once you make it to the right bank, you'll move
into the evil forest.
The Evil Forest
This is the third and final screen in the game.
On this screen evil trees will move in and out from the
sides of the screen attempting to grab your dwarf. If the
trees touch your dwarf, you'll loose a life and go back to the
mine screen. The goal of this screen to to find the correct
path out of the evil forest which is represented by a small white
line which randomly appears at the bottom of the screen.
Touching this line is rather hard, and it may take a few
minutes until you succeed. If your playing in hard mode, the
bat will drop rocks on you again as it did at the river.
Once again you can use the diamonds you collect to stop the
rocks after they're dropped.
If you successfully find the path out of the evil
forest the Evil Queen will be chased off by Prince Charming and
you'll be rewarded with a victory screen showing the dwarves
dancing around while some cool music plays. There may have
been a better ending planned as this is still an early prototype,
but 2600 games were never known for complex endings.
Snow White was ultimately canceled due to
managerial indecision. The marketing managers couldn't make
up their minds on what kind of game they wanted, and were changing
their minds daily (such as changing the game to a non-action title
based around the magic mirror). Greg decided to shelve Snow
White until management could make up their minds, and went to work
on another 2600 game called Mark of the Mole (which also went
unreleased). However Atari began to collapse and Greg left
the company before Snow White could be finished.
Version |
Cart Text |
Description |
11/9/82 |
Snow White 11-9-82 |
Version 1 |
2/9/83 |
Snow White 2-9-83 |
Version 2 |
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