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Star Wars: The Arcade Game
Name:
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Star Wars: The Arcade Game |
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Company: |
Parker Brothers |
Model #:
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PB5540 |
Programmer:
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Bob Smith & Wilfredo Aguilar |
Year: |
1983 |
Released?
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Yes
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Notes:
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Port of the
1983 Atari Coin-Op |
Star Wars was one of the most popular arcade games of all
times. With its sleek vector graphics, voice synthesis,
and awesome gameplay, Star Wars was a mainstay in arcade for
many many years. Since Parker Brothers owned the rights to
Star Wars games on home systems, Atari licensed the home port of
the game to them. Thankfully this is one of the few arcade
translations that PB got right. Incidentally in case your
wondering about the name, "The Arcade Game" was added to the
title so people wouldn't confuse it with Parker Brothers other
two Star Wars games: Jedi Arena and The Empire Strikes Back.
Normally the 2600 and vector graphics don't mix, but somehow PB
was able successfully reproduce a reasonable (although not totally
accurate) approximation. All three scenes are present in
this version (Tie-Fighters, Towers, and the Trench), which in
itself is huge accomplishment. However given the limitations
of the 2600, some corners hard to be cut here and there. These
cuts are only noticeable in a few areas, and don't really affect
the gameplay.
The first scene starts with your X-Wing, which represented by
two guns and the nose of your ship, blasting Tie-Fighters into
pieces. The Tie Fighters are armed with a kind of energy
fireball, which will slowly approach your ship from a
distance. You have a few seconds to shoot down a fireball
before it hits your ship and take out one of your shield units.
Occasionally Darth Vader will appear in his custom Tie
Fighter and launch a barrage of fireballs at you. If you can
shoot him a few times you'll score some bonus points and he'll go
flying off somewhere. After some fighting the computer will
take control of your ship, and you'll make your approach on the
Death Star.
The second scene involves blasting the towers on
the Death Stars surface. These towers look like giant
obelisks, and will shoot fire balls at you (instead of the vents
like in the arcade game). You can blow off the tops of the
towers for points, but it's not necessary to do so. If you
destroy all the towers you will get a hefty bonus and be taken to
the next scene. If you choose not to shoot the towers you
will have to dodge fireballs and the towers themselves for a few
minutes until the next scene starts.
The final scene take place in the Death Star
trench, here you must shoot fireballs while avoiding walls and
barriers. The first time through the trench there are no
barriers, but each successive time through the barriers become
larger and more numerous. In later levels barriers only have
small holes in them to fly through making this level extra tough.
Once you pass all the barriers you'll see the exhaust port,
shoot it before you fly over it and you're off to the next
level. If you can complete this level without shooting at
anything (except the exhaust port), you will get a bonus for
"using the force".
For being ported to a system which probably
shouldn't have been able to handle it, Star Wars turned out pretty
well. The only real complaint I have is that the controls
are a little mushy. In the arcade you had a flight yoke,
which made for very accurate controls. In the 2600 version
it feels as if there's almost a slight pause before you move in
the direction you've pressed. This can really distract from
the game, especially in the first scene where you need to aim at
all the Tie Fighters. Other than this minor issue, Star
Wars: TAG is a wonderful conversion of the classic coin-op.
Version |
Cart Text |
Description |
12/05/83 |
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Very early one screen
demo |
12/15/83 |
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Very early demo with
different colors |
12/23/83 |
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Demo with space screen |
1/3/84 |
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Demo with Tie Fighter |
?/??/84
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Atari 2600 SWAG WIP 11
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Late level WIP
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4/5/84 |
Atari 2600 Starwars 8K
WIP.16 4/5/84 |
Nearly complete |
4/9/84 |
Starwars 2600 RLS.1 4/9/84 |
Final Version |
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