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Stunt Cycle
Name:
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Stunt Cycle |
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Company: |
Atari |
Model #:
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N/A |
Programmer:
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Bob Polaro |
Year: |
1980 |
Released?
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No
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Notes:
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Based on the Atari
Coin-Op. |
Stunt Cycle was one of Atari's first "Non-Pong" standalone
consoles, and was based off the Atari coin-op of the same
name. The console consisted of a set of handlebar grips,
which you could use to make your cycle move faster or slower and
a fire button used to make you jump. The gameplay revolves
around making your "Stunt Cycle" jump over cars (ala Evil
Knievel) and land safely on the other side without flying off
the end of the screen. Your cycle starts at the top of the
screen, where you are given two "rows" of screen space to build
up speed before hitting the ramp at the bottom. The
"trick" to the game is to build up enough speed to jump over the
cars, but not too much that you go crashing off the edge of the
screen. If you successfully make the jump the row of cars
gets wider and you have to go back and jump it again.
It is interesting to note that the arcade version has your cycle
move through 'tubes' on the sides of the screen between rows
whereas the home console version does not. This means that
in the arcade your cycle moves left to right across the first row,
then RIGHT to LEFT across the second row before moving left to
right again on the bottom. This is a bit more realistic
(well as realistic as motorcycle blasting through invisible tubes
on the sides of the screen can be anyway) but can mess with your
head if you're not expecting it. The home console and 2600
port simply has the player 'warp' back to the left side of the
screen when he reaches the end, meaning you always travel left to
right on each row.
Sometime in 1980 Atari decided that Stunt Cycle would make a
great 2600 game, so Bob Polaro was tapped to do the
conversion. Using the paddle controllers to simulate the
original consoles bike grips, Bob made a near perfect port of the
standalone console. One change that was made to the game was
the addition of color. Since the original coin-op and home
console were from 1976, the graphics were in Black and White which
was standard at the time. However Atari 2600 games had to
have the option of color or B&W, some color was added to the
game (although not much) to spruce it up. After a few months
of programming, Stunt Cycle was finished and ready to go.
It was around this time that marketing had "brilliant" idea; why
not make Stunt Cycle into a Dukes of Hazzard game? So Bob
went back to work retooling the graphics to fit the new Dukes of
Hazzard theme. The cycle was changed into the General Lee,
while the row of cars was changed into a lake. The colors
were brightened up a little and some Dukes of Hazzard theme music
was also added to the game to complete the illusion. So after a
few more months of tinkering, the new Dukes of Hazzard version of
Stunt Cycle was good to go. However by this point (late
1980/early 1981) the game was starting to look a bit dated so
management decided that a completely new version would be
better. So programmer Mark Hahn of the Atari NY field office
was tapped to do a new Dukes of Hazzard game from scratch which
was also never released.
So after a few more months of tinkering, the new
Dukes of Hazzard version of Stunt Cycle was good to go, but there
was a problem. Cleaver playtesters soon realized that you
could change the speed on the car in mid-air! This means you
could go full blast at the ramp and then slow down suddenly after
you've made the jump, but before you've landed. This
basically took the challenge out of the whole game, making it
fairly boring. After Dukes of Hazzard was shelved,
programmer Mark Hahn was then tapped to do a totally new Dukes of
Hazzard game from scratch (which was never released either).
Stunt Cycle/Dukes of Hazzard has a few interesting
options to keep the game fresh. The first three variations
allow the player to not worry about skidding out and change their
speed mid-air during jumps, this is basically the 'easy' version
of the game. The second three variations are the 'pro' mode
where players must watch their speed on turns (the invisible tubes
on the edges of the screen) or they will skid out and crash, you
also cannot change your speed during jumps in these
variations. The final three variations are a combination of
the two modes in which you can still skid out, but you can also
change your speed in mid-air. The difficulty switches also
control how large the landing zone will be.
Did Atari make the right decision in canceling
Stunt Cycle? This is a hard question to answer since it's
unknown what Atari's original motives were. Had Stunt Cycle
been released in 1980 as a color port of the coin-op it probably
would have been very successful since people who bought it would
have known what they were getting, and wouldn't mind the blocky
graphics, which were standard for that time. Had Atari
released it as Dukes of Hazzard a year later, people would have
probably felt gypped as it wouldn't be long before they realized
that the game was nothing more than Stunt Cycle with new
graphics. Atari made the right decision in not releasing the
updated Dukes of Hazzard version, but screwed up by not releasing
the original Stunt Cycle version. Chalk this one up to
another act of Atari mismanagement.
Strangely Stunt Cycle was never mentioned in any
Atari catalogs, and was never assigned a product number.
Version |
Cart Text |
Description |
7/21/80 |
Stunt Cycle 7/21/80 |
Stunt Cycle version |
7/31/80 |
Stunt Cycle 7/31/80 |
Stunt Cycle version |
?????? |
Dukes of Hazard Cartridge |
Dukes of Hazzard version |
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|