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Submarine Commander
Name:
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Submarine Commander |
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Company: |
Atari |
Model #:
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CX-2647 |
Programmer:
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Matthew Hubbard (Programmer)
& Marilyn Churchill (Graphics)
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Year: |
1982 |
Released?
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Yes (Sears Only)
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Notes:
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Originally called
Seawolf 3 |
Also known as the hardest Sears exclusive to find, Submarine
Commander is the 2600's rendition of the classic coin-op Sea Wolf
II. Submarine Commander was originally slated as an Atari
release, but was later given to Sears as an exclusive (along with
Steeplechase and Stellar Track) to satisfy a clause in their
contract. However due to Sears closing down their publishing
operations later the same year, Submarine Commander saw a limited
release.
Submarine Commander is about as basic as a 2600 game can get.
Line up your torpedo tubes (represented by the green bars)
with the ships passing overhead and fire. Take note that
your sub alternates torpedo tubes (left and right), so lining up
multiple shots can be tricky. After hitting a ship with a
few shots it will sink and you'll gain some points. The
different ships are worth varying amounts of points depending on
their size (the smaller faster ships are worth more than large
slow moving ships).
Of course the game would be really boring if the
enemy ships didn't shoot back, so starting with game variation
four ships will begin to drop depth charges. When a depth
charge is detected you'll hear a sound and an arrow will appear
showing the direction of the charge (you'll want to move in the
opposite direction). When the arrow turns white it means the
charge is close and about to explode, so hightail it the other
direction ASAP! Each depth charge hit has the possibility of
damaging your sub (depending on the position of the difficulty
switches).
Although it may not look like it, Submarine
Commander is actually full of gauges (Gauges? We don't need no
stinkin' gauges!). The number at the bottom of the screen
is a fuel gauge that also doubles as a game timer. As your
sub moves around and shoots it uses up fuel, when your fuel runs
out the game ends. The red and white block at the top of
the screen is your engine temperature gauge. As you move
around your engine will get hotter, and as you probably guessed
the hotter your engine the more fuel it consumes. If your
engine is damaged by a depth charge it will turn yellow and
consume twice as much fuel (as well as moving at half normal
speed). The circle in the bottom left is your sonar which
allows you to find the enemy ships.
While it may not be much visually (blocky
graphics and questionable colors), Submarine Commander is
actually a decent Sea Wolf clone. Unfortunately by 1982
Sea Wolf was four years old, and way past its prime. Still
if you're a fan of the genre, Submarine Commander isn't all that
bad. Just pretend the copyright date says 1980 and
everything will look just about right.
Version |
Cart Text |
Description |
3/23/81 |
Seawolf 3 |
Minor color differences |
3/15/82 |
Submarine Commander 3-15-82 |
Final Version |
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