|
Survival Island
Although the decade had started brightly for the Atari 2600,
as the 80's wore on fortunes started to change. Towards
the end of 1983 the Atari 2600 market had become flooded with
seemingly every major company starting a games division and
pumping out cartridges. Retailers could only stock so many
games and worse yet, gamers only had so much money to
spend. By 1984 the market had entered into a state of free
fall which wouldn't recover for several years. During this
time Arcadia (renamed Starpath due to a copyright dispute with
Emerson and their Arcadia 2001 game system) was still in the
process of making high quality game for their Supercharger add
on. Unfortunately with the market deteriorating so badly
sales had started to to falter and their last few games (The
Official Frogger, Rabbit Transit, and Party Mix), saw little
time on store shelves. By the time Sword of Saros and
Survival Island were finished, Starpath had become a mail order
only company trying to clear out their old inventory and keep
the lights on. Because of this Sword of Saros and Survival
Island were only sold through mail order with black and white
manuals in ziplock baggies. Survival Island is one of the more advanced games on the 2600 and can best be described as an action/adventure game in the same vein as Quest for Quintana Roo but more complex and more polished. The game consists of three different areas: The Shipwreck, The Island, and the Secret Temple. Each section of the game is separate from the others, but items found in one area carry over to the next. Each section also has a different style of gameplay which adds a bit of variety to the game. This idea was originally used in Starpath's Sword of Saros. Unlike Sword of Saros though these three sections actually mesh very nicely forming an overarching story. Survival Island may be the first 2600 game to implement a password feature in the form of a 12 digit code which allows players to start on the second or third areas once they've completed them.You start the game rowing in the middle of an ocean having just escaped a terrible shipwreck. In the distance you'll see a island with an ominous smoking volcano. Your goal in this section is to row your way to the island and make it there in one piece. As you row (or drift) towards the island you'll see caches of food and water floating in the ocean waves. Your secondary objective to collect as much food and water as you can so you can survive on the island (this is noted by the F and W indicators on the right). To do this all you need to do is maneuver over to the floating object and touch it. Food and water always appears towards the edges of the screen, so it's smart to hang out near one edge or the other. During this section you can push up to manually row and make it to the island faster, but this takes up precious life points. You start the game with 99 life points, and if they fall to zero... well you can guess the rest. You'll also notice a Duration meter on the left side of the screen, this counts how long you've been playing the game (in seconds) which is used to calculate your rating at the end. Of course it wouldn't be much of a game if there
wasn't a little danger involved. Also inhabiting the ocean
are pieces of debris from your ship, sharks, schools of fish, sea
monsters, and even submarines that will take a shot at you!
If any of these hit you you'll be flung out of your raft and lose
all the supplies you've gathered so far. If this happens
your goal is to find a new raft ASAP. As long as you're out
of the raft you cannot collect new supplies and touching any
monster or obstacle is fatal (and you only get one life in
Survival Island). Thankfully new rafts can be found just
floating in the water after a short time. Each enemy has its
own way of attacking. The shark and the sea monster will
home in on the player, making them especially deadly. The
shark seems to be easier to avoid than the sea monster, but both
will eventually disappear if you avoid them long enough. The
schools of fish will simply swim across the screen in a straight
line, but are very hard to see against the blue of the ocean
making them easy to hit if you're not paying
attention. The submarine is probably the most annoying enemy
as you can't seem to avoid its shot, but at least it doesn't knock
you out of the raft. Every now and then you'll see what
appears to be a black octopus bobbing in the water, if you're in
the raft and touch it you'll see the words 'food to life' appear
and you'll gain 12 life points (you can't exceed 99) for the cost
of one food. Be careful though as if you touch the octopus
while out of the raft you'll die.
|
Compass |
Shows the direction you're facing in the temple (you know, like a compass) |
Lantern |
Lights up the temple rooms. There are
actually two of these on the island. |
Amulet |
Warns you of nearby traps in the temple |
Key |
Unlocks the temple doors (required to get in) |
Coins |
Used to bribe the bridge guards so you can pass. You're going to need several of these to pass all the bridges. |
Mushrooms |
There are lots of
mushrooms on the island. Some will heal you and some
will hurt you. It's random, so only use them as a
last resort |
Amulet |
The amulet can be used while outside the temple to
turn the player invisible. While invisible they will
be able to bypass the bridge guards without paying!
Also, because only your shoes are visible when invisible,
your hit box for obstacles is much much smaller making
them easier to avoid. The effect will last until the
player eats a healing mushroom. Since there are two
amulets on the island, the player can save the second one
for the temple. |
Version | Cart Text | Description |
6/15/83 | Survival Island June 15th, 1983 Incomplete! For Demo Only! Copyright 1983 Starpath |
WIP version |
8/5/83 |
Survival Island 8/5/83 Starpath-83 067 |
Final Version |