Prototype
Differences
|
There is no title
screen. The game starts immediately in the maze |
The Wizard is dark
orange instead of red on the maze screen
|
Life is called Life Pts
|
You start with 20 life instead of 25
|
Max life points is 20 |
The gold counter displays all the leading 0's
|
Return is called Continue
|
There is an extra black line between Gold and
Continue (Return)
|
The amount of each item you own is not displayed
|
Instead of displaying the type of item the
item's effect is displayed.
- Lamp is called See Maze
- Potion is called Heal Spell
- Cross is called Turn Enemies
- Scroll is called See Enemies
- Ring is called Invisibility
|
You start the game with a Key
|
The movement sound is higher pitched
|
The skeletons the Wizard summons move in a
straight line instead of weaving
|
You character is not animated |
You move much faster on the Wizard screen |
There is no sound effect for reaching the Wizard |
There is no sound for picking up a treasure |
You have to push against the treasure to pick it
up |
The spider does not shoot webs |
The Wizard is more aggressive in the maze and
will sometimes block your path instead of running at you
|
The sword pieces are not displayed upon
completing a level
|
Picking the wrong door will warp the player to
the beginning of the maze instead of granting a random
treasure |
The player will start a level right on the bat
or Wizard at higher levels |
You don't lose keys between levels |
The sword is found as a random treasure on level
7 |
Level 7 isn't any different from the rest of the
levels. There is no monster bribing end game. |
The levels will continue infinitely until the
sword and found and the player touches the Wizard on the
battle screen. |
There is no ending screen after killing the
Wizard. The game simply starts over. |