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Unknown Tank Game
Name:
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Unknown
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Company: |
Unknown
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Model #:
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N/A |
Programmer:
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Unknown
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Year: |
Unknown |
Released?
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No
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Notes:
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Found in 2000
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As with the Bear
Game, the real name of this demo is not known. For the
purposes of this article we’re going to simply refer to it as
Unknown Tank Game or UTG for short. UTG is a rather
simplistic shooting game where the player must guide his tank
through a variety of obstacles while avoiding being shot by the
enemy swastikas. Wait, did I say swastikas? Yep, your
2600 is now banned in Germany. Playing this game may also be
considered a hate crime
Swastikas aside, UTC is pretty generic. Your
tank (which is rather crude looking) can move in any direction
using the joystick and shoot using the fire button. The
enemy units move back and forth to the left and right constantly
shooting at you without any real intelligence (although they shoot
rather quickly). Moving the tank takes one unit of
fuel per second while shooting takes five. You start the
game with 999 fuel units but can gain more by touching refueling
squares on one of the map sections (more on this later).
Once you are hit by an enemy or run out of fuel the game is
over. There is a counter which records the number of
tanks you’ve killed, but other than being a way of keeping score
shooting enemies doesn’t seem to help in any way.
The screen scrolls forward vertically as you move and there
are a few different sections of the map to see before it loops
around. The game starts in a desert area with two red
objects on either side which don’t appear in any of the other
sections. Unlike most other obstacles touching these is
deadly, although you can shoot through them (they may be pits or
buildings of some sort). Another odd thing about the first
map section is that the enemy tanks cannot shoot through the
sand dune (the large V shaped object), but you can. After
the leaving the desert you will come across a rather annoying
mine field which must be carefully navigated (mines can’t be
shot), then you must ford a river with a submerged island in the
center. The lighter colored water is safe to touch but
slows your tank down considerably, but the deeper water (dark
blue) is deadly. After the river you will go through
another open area with two squares on either side, this is your
one chance to refuel which is done by touching the squares
(although it takes a bit to fully gas up). After the
refueling depot you will eventually come to another river with
another island. The island in this river is much longer
and not submerged which makes it easier to cross. After
the second river you will enter a large empty area before coming
back to the starting area.
The prototype starts automatically and there doesn’t seem
to be much in the way of options other than controlling if the
enemy tanks fire or not (A=Firing tanks, B=Non-firing
tanks). There are some basic sound effects (tank moving
and shooting sounds) but no music. Other than trying to
get as high of a hit count as you can, there doesn’t seem to be
much else to do in this early prototype. More gameplay was
probably planned, but what that would entail is a mystery as
there are no hints in this demo. An interesting
feature of this game is that to restart the game after you die
you must hold the fire button and pull back on the joystick as
the reset switch doesn’t do anything. I have no
explanation as to why the programmer decided to do this, but
this may point to the fact that the final game may have used a
special controller of some sort. That or the programmer
didn’t like reaching over to the console to restart the game.
The origins of this prototype are murky at best. It
was owned by a AtariAge forum member who got it back in 2000
from a friend whose mother knew a guy who ‘made games for
Atari’. Unfortunately this is all the information we have
on where this mysterious prototype may have come from or what
its name might be. Several suggestions have been offered
up on the possible identity of this game, with the most popular
theory being it is the long lost Milton Bradley game Tank Blitz
which was shown at one of the CES shows. Unfortunately
there really isn’t much to tie it to Tank Blitz other than they
both featured tanks. The prototype is very simplistic and
incomplete, doesn’t mention MB anywhere, and features swastikas
instead of enemy tanks. Even back in 1983, showing
swastikas in games was generally frowned upon (especially for a
family oriented game company like MB). The only identifying mark
is the Jims Toy logo at the bottom, which may in fact be a hack
of another company’s logo. The stray pixels after the Y is
due to a programming error resulting in some pixels being
repeated when they shouldn’t be. This all points to a
programmers personal side project (possibly cobbled together
from existing code) rather than a game for a major
company. However until we figure out who Jim might have
been, the actual identity of this game will remain a mystery.
Version |
Cart Text |
Description |
?/??/?? |
VWO?
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Only known prototype |
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