|
AD&D Tower of Mystery
Advanced Dungeons and Dragons Tower of Mystery (which will
henceforth be shortened to Tower of Mystery for the remainder of
this review) was the third game Mattel developed based on the
Dungeons and Dragons license (hence the WIP name D&D
III). The first AD&D game was Cloudy Mountain
(originally simply called AD&D), this was followed by
Treasure of Tarmin, and eventually Tower of Mystery (originally
called Revenge of the Master). While all of these games
made it to the Intellivision, the Atari 2600 wasn't so
lucky. Neither Atari 2600 Tower of Mystery or Atari 2600
Treasure of Tarmin made it out the doors before Mattel closed
down. Interestingly when the Intellvision version of Tower
of Mystery was finally finished and released during the INTV
years it was renamed Tower of Doom in order to avoid paying for
the AD&D license. It is believed that INTV may have
also been considering finishing up the Atari 2600 version in a
similar manner (see the individual prototype pages for more
information).
Although they were developed at the same time, the Intellivision and Atari 2600 versions of the game are rather different. This is not only due to the less sophisticated hardware of the 2600 but also because the gameplay of the Intellivision version was still in the process of being defined when programming on the 2600 version was started. Programmer Jane Terjung was a huge Dungeons and Dragons fan and was given free reign to make the game any way she wanted so it deviates from the Intellivision version in several ways. However the games do share many similarities including the map screened used to move around the tower, the inventory system, scrolling text, and the close up battles when fighting monsters.
Upon starting the game you'll be asked to enter your name (up to six characters). This is one of the few 2600 games that allows the player to enter their name to customize the game (RS Tennis also allowed name entry). Creatures in the game will refer to your character by name as will the summary screen at the end. This is a nice little touch and shows just how advanced the game was for the time. Tower of Mystery was so advanced in fact that it needed a 16K board with 2K of on-board RAM which was something almost unheard of at the time. After entering your name the game will show your character's footsteps descending the stairs into the tower.Unlike AD&D Treasure of Tarmin, which is a more of an adventure style game, Tower of Mystery is an action oriented game (in fact it was referred to internally as 'Arcade D&D'). Here you control the player, who must traverse the deadly Tower of Mystery in order to win the game. There are actually three different ways to complete the game. First, the player may successfully make their way to the bottom of the tower and escape (the number of floors varies with each game). Second, the player may find the kidnapped princess in a locked room in the tower. Touching the princess will instantly win the game. Finally the player may find and kill the evil lich Aga Aga on one of the floors. After winning the game you can start over with all your items intact by pressing the fire button (your stats will reset however).
Each floor of the tower is a 4x4 grid of up to sixteen rooms (although most floors have fewer rooms than that) which must be explored in order to find the stairs leading down to the next floor. Some passageways are blocked by locked doors which require a Key or Special Key to open. You can also look through the keyhole to see what might be waiting on the other side if you equip the Hat of Vision. There can also be hidden doors in rooms that do not have items. As the name implies these doors are invisible and can only be revealed with the the Special Key or the Hat of Vision (just bump into the wall where you think they are). You'll know when you've found a hidden door by the special animation that plays. Once the hidden door is revealed it can be opened with either the regular or special key like any other door.Fun Fact: There are sixteen different level layouts that
are chosen at random. Many of the layouts form the
initials of programmer Jane Terjung's friends and family (J, T,
S, C, O, E, etc.) This is probably as good as time as any to explain the control system. Since the Atari 2600 controller lacks the keypad and extra buttons found on the Intellivision controller, the second joystick controller is also used to access various functions (similar to Raiders of the Lost Ark):Left Joystick During ExplorationUp/Down/Left/Right - Move
around the screen
Hold down
button + left or right - Select item in inventory (denoted by
the glowing dot)
Hold down button + up - Drop item Hold down button +
down - Store treasure from inventory into the Bag of Holding
(after getting the bag)
During Battle Up/Down/Left/Right
- Move around the screen
Up - Shoots arrows (requires a weapon) Button + Up - Bribe monster with selected item
Right Joystick Left
- View map
Right - View status page (requires the Scroll power up or be on Easy Mode)
The status page shows the current value of each of the players stats as well as how many arrows and treasures they are carrying. Each stat has a different use and can be raised or lowered by items, traps, and monsters:
As the player wanders around each floor they will encounter a number of items. Some items can be picked up and carried in the players inventory while others are consumed immediately. Keep in mind that you can only hold six items at any one time and must drop or use an item in order to clear room in the inventory to pick up another. Once dropped the item will appear on the bottom wall of the room. You can pick up a dropped item by standing above it and pressing down into the wall. The positioning on this is a little tricky so it may take a few tries. Also note that you may only have one of each item at a time.Items fall into six basic categories:
List of Items
|
Monster |
Icon |
Description |
Beholder | Not nearly as deadly as their pen and paper
counterparts. Beholders have 1 HP. |
|
Wraith |
A ghostly apparition. Wraiths have 1 HP. |
|
Serpent |
Looks like a very large
snake. Serpents have 2 HP. |
|
Bat |
A giant bat. Bats have 2 HP. |
|
Mummy |
Looks like a skeleton on the dungeon screen.
Normally invisible but can been seen with the Hat of
Vision. Mummies have 3 HP. |
|
Aga Aga |
The big bad guy of the game. Aga Aga is a
lich who looks like a red wizard on the dungeon screen but
a giant skeleton on the combat screen. Killing Aga
Aga will automatically win the game. He's found
randomly in the tower. Aga Aga cannot be bribed and
will actually taunt you if you try. Aga Aga has 5
HP. Fun Fact: Aga Aga is named after a glitch that occurred during programming where Jane accidentally pointed the wrong area of memory to retrieved the name entered at the beginning of the game. The game then returned the gibberish name 'Aga Aga' which Jane decided to keep for the evil master of the tower. |
|
The Princess | Not actually a monster, but rather a damsel in distress that is locked away somewhere in the tower. If you find the princess you'll automatically exit the tower and win the game. |
Trap
Type |
Description |
Pit Trap |
Drops your down to the next level and you lose 1
Strength point |
Spike Pit Trap |
Kills you instantly unless you have a rope.
If you have the rope you will still drop down to the next
level. |
Teleport Trap | Teleports you to a random room and you lose 1 Strength point. Unlike the other traps the Teleport Trap never disappears. You will need to find the Gauntlet power up to get past these or avoid them. |
Color/B&W Switch
The Color/B&W switch turns the Debug Mode on and off.
Color - Debug Mode. In this mode you start the game
with a Hat of Vision and Boots of Speed but the game will end
after only three levels (on level 4). You can also see
your status screen without the scroll. The Princess will
always found on level 2 and Aga Aga on level 3.
B&W - Normal game. You start with no items and
the number of floors is determined by the Left Difficulty
switch.
Left Difficulty Switch
* All the weapons seem to be the same.
* Monsters can be bribed 100%
of the time
* Stats other aren't checked and therefore don't do anything yet. However if any of them reach zero you will die.
* There is a duplicate Wand of
Healing that is supposed to be another item.
There are also a number of bugs still in the game.
* At the start of the game sometimes you are shown falling down a pit instead of walking down the stairs.
* Sometimes the game doesn't end when it should it will continue to generate new tower levels. The Level counter rolls over at 100.
* Occasionally graphical glitches such as tin black lines can be see in the walls.
* The map will sometimes fail to blink the room you're currently in.
* It's
possible to get into a monster encounter without arrows or items
to bribe with so you cannot escape and must restart.
* If you keep shooting a monster after it surrenders it will turn hostile again and cannot be made to surrender again so you cannot leave the screen. You can still however bribe the monster so it will allow you to leave.
Version | Cart Text | Description |
1/16/84 | DD III 1/16/83 |
80% Complete |
6/12/86 | DD III 6/12/86 | 80% Complete |