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AD&D Treasure of Tarmin
Name:
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AD&D Treasure of Tarmin |
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Company: |
Mattel |
Model #:
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4325 |
Programmers:
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Synth Corporation |
Year: |
1983 |
Released?
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No
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Notes:
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Displayed for the first time
at CGE 99 |
Mattel's first Dungeons and Dragons game for the 2600 (see Tower of
Mystery), Treasure of Tarmin is based off the game of the same name for
the Intellivision. Strangely Mattel never attempted to port their
first Intellivision D&D game Cloudy Mountain to the 2600 even though it
was very popular and much simpler graphically (thus making for an easy
port). Most people wouldn't have thought Treasure of Tarmin would
be even remotely possible on the 2600, thankfully we were all pleasantly
surprised.
Treasure of Tarmin was ported to the 2600 by Synth Corp., which was
apparently just two guys working out of their garage in Chicago. Why
Mattel chose (or even found) Synth Corp. is unknown, but these guys showed
that they knew their stuff. Treasure of Tarmin is one of the most remarkable
games on the 2600, showing that it could handle second generation games
(albeit with blockier graphics).
Treasure of Tarmin is your standard D&D dungeon crawler
full of long corridors, nasty monsters, and of course fabulous riches.
Unlike Tower of Mystery, ToT shows a first person perspective as
you navigate the long hallways of the evil castle. Along the way you'll
run into nasty orcs, wizards, giant ants, and other assorted creepy crawlies
as you search for the fabled Treasure of Tarmin. To help you out
in your quest, someone has kindly hidden spell scrolls, weapons, and health
potions throughout the dungeon (isn't that nice?). Overall Treasure
of Tarmin plays very similarly to Crypts of Chaos, but with better graphics.
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to 2600 Software
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