|  | Video Chess
              
                
                  | Name: | Video Chess |  |  
                  | Company: | Atari |  
                  | Model #: | N/A |  
                  | Programmers: | Bob Whitehead and Larry Wagner |  
                  | Year: | 1978 |  
                  | Released? | No |  
                  | Notes: | Originally called
                      Computer Chess 
 |    Back in the early days of computing, having a Chess game
                for your computer was considered a must.  Not only did it
                show that computers could be used for 'intelligent recreation',
                but it also helped show off the raw power of your system. 
                This obsession also trickled down to game consoles even though
                most of them were woefully underpowered for something as
                demanding as Chess.  Still, game companies managed to get a
                Chess game on almost every system (sometimes cheating with extra
                hardware), and the Atari 2600 was no exception.  The funny
                thing is though, Atari wasn't originally planning on bringing
                Chess to the 2600 at all!
 
 You see, Atari was in a bit of pickle at the
              time.  They were currently being sued for lack of a Chess
              cartridge.  Atari had never planned to do a chess program as
              everyone thought that Chess was well beyond the capabilities of
              the 2600.  However someone forgot to tell marketing this and
              they stuck a big ol' Chess piece on the system box (original 1977
              version only).  Apparently some man in Florida had bought the
              2600 assuming that it would have a Chess program available (after
              all they 'advertised' it right on the box!).  After realizing
              that Atari planned no such thing, he sued for false advertising.
               So Atari could either cough up a Chess cartridge or pay out
              a lot of money in lawsuits.  Thus Video Chess was born.
 
              
                 So now that you know the history behind Video
                  Chess, how does it play?  Well, while the computer AI
                  won't win any awards for speed, it does play a competent game
                  of Chess.  Video Chess has eight different variations
                  (skill levels) ranging from beginner to expert.  The
                  easiest skill levels will allow even the most novice Chess
                  player a chance to beat computer, while the harder levels will
                  give expert players a run for their money.  The only
                  problem is that due to the low amount of RAM available and the
                  slow processor of the 2600, the computer can take 10-20
                  minutes per move at the intermediate levels and several HOURS
                  at the highest levels.  In order to free up as much RAM
                  and processor time for the computer to think, the screen is
                  blanked out when the computer is computing its move.  To
                  let people know that the 2600 was merely thinking and not
                  dead, they made the screen flash different colors during this
                  time.    
            Video Chess was the first 2600 game to break the 4K
              barrier, originally weighing in at a hefty 6K!  Rather than
              go through the expense of releasing Computer Chess as a
              bankwitched cart, Atari decided to strip it down so it could fit
              into a regular 4K cart.  Some of the things that were axed to
              free up space were the Chess notation that was originally
              displayed in the Computer Chess prototype and two of the highest
              skill levels.  This was probably a good trade off to save
              costs.  While the notation might have been missed by the more
              serious Chess players the average Joe probably didn't even notice,
              and the two missing variations were borderline unplayable given
              how long they took between moves. 
Did you ever notice how the chess pieces are made
              up of lines?  This is because of a special trick created by
              Bob Whitehead to display more than six sprites per line (which
              wouldn't have been enough for Chess).  This trick called
              "Venetian Blinds" allowed the 2600 to display up to eight sprites
              per row (instead of the normal six) by alternating them between
              two sets of scanlines (four on one set of scanlines, and four on
              the other).  It was the development of this trick that made a
              Chess program on the 2600 possible.   
  While it may not be able to stand toe to toe with
              some of the more advanced Chess programs of the time, Video Chess
              is a pretty amazing feat of programming for the 2600.  Video
              Chess was well received and prevented any kind of lawsuit from
              going forward.  Video Chess was also instrumental in
              developing several new programming and hardware techniques for the
              2600 (Venetian Blinds and Bankswitching) which helped Atari get
              the most out of the 2600.  It's just a shame that a more
              advanced Chess program was never made to take advantage of the
              ever evolving 2600. 
              
                
                  | Version | Cart Text | Description |  
                  | 7/7/78 | Ches 7-7-78 | EPROM board only |  
                  | ?/??/78 | Computer Chess | Prototype cart has a production
                      end label. |  
                  | ?/??/80 | 1-10 6K Chess 11-14 2K Othello
 | 6K Version |    Return
                    to 2600 Software |