| 
            
           | 
          
            Wizard of Wor
            
            
              
                
                  | 
                     Name: 
                   | 
                  Wizard of Wor 
                     | 
                  
                       | 
                 
                
                  | Company: | 
                  CBS | 
                 
                
                  | 
                     Model #: 
                   | 
                  80000 | 
                 
                
                  | 
                     Programmer: 
                   | 
                  Joe Hellesen  
                     | 
                 
                
                  | Year: | 
                  1982 | 
                 
                
                  | 
                     Released? 
                   | 
                  
                     Yes 
                   | 
                 
                
                  | 
                     Notes: 
                   | 
                  Port of the 1980
                      Midway Coin-Op 
                     | 
                 
              
             
             
             
            Port of the 1980 Midway Coin-Op, Wizard of Wor was one of the
                first arcade games to feature voice synthesis during the
                game.  The voice (that of the titular Wizard of Wor) taunts
                players with various phrases which were probably post to sound
                menacing, but sounds more like the computer from Wargames with
                some sass.  Still, it's of the most recognizable arcade
                voices this side of Berzerk.  Oh, and in case you're
                wondering, it was Taito's Stratovox that was truly the first
                arcade game with voice synthesis.  Stratovox beat Wizard of
                Wor to the punch by a few months. 
               
              
             
            The goal of Wizard of Wor is to work your way through the
              various dungeon levels and destroy the Wizard himself.  Each
              dungeon appears as a series of walls which for a open maze through
              which you must traverse.  Each maze is a bit different, with
              some being wide open (pit levels) and some having convenient
              tunnels for hiding.  Finding a safe place to hold up and
              shoot is essential as the monsters can come at you from any
              direction and like to turn invisible a the higher levels. 
              Speaking of monsters, let's introduce them now.
              
             
            Each level starts with blue wolf looking creatures called
              Burwors.  Killing a Burwor will cause it to be replaced by
              yellow creature called a Garwor (how quickly depends on the
              level).  Killing all the Garwors will cause a red scorpion
              like creatures called a Thorwor to appear.  Killing all the
              Thorwors will cause Worluk to appear.  Worluk is a bit
              different from the other monsters in that he won't actually fight
              you, but rather tries to escape through one of the dungeon
              exits.  If you manage to shoot Worluk he's worth a lot of
              points.  Once Worluk is dead or escapes, there's a chance
              that the Wizard of Wor himself will appear.  The Wizard likes
              to teleport all over the dungeon shooting you with his fast
              lightning bolts.  Killing the Wizard is more a matter of luck
              than skill.
            
              
             
             
            So with all these monsters roaming the dungeon, how on earth are
              you supposed to keep track of them all, especially given that they
              can turn invisible?  Your secret weapon is the radar scanner
              at the bottom of the screen.  The radar shows the locations
              of all the monsters in the current dungeon, both visible and
              invisible.  It also shows the locations of Worluk and the
              Wizard of Wor himself (if he's in the dungeon).  Watching the
              radar is essential or you just might find an invisible monster
              sneaking up on you. 
            
            
              
             
            
            One of Wizard of Wor's best features is that it features
              simultaneous two player action.  You and friend can either
              team up to wipe out the Wizard, or you can choose to fight each
              other.  As each player's shots can kill the other player, it
              is recommended that you either stay on different parts of the
              dungeon or use the back-to-back strategy to keep from accidentally
              shooting each other (although that will happen eventually
              regardless).   
            
            
              
             
             
            So how does the Atari 2600 version of Wizard of Wor stack
              up?  Surprisingly well!  While it's missing the voice
              samples (as to be expected) it has most of the music, and manages
              to look similar to the arcade version.  One of the first
              thing you'll undoubtedly notice upon firing up Wizard of Wor is
              that you can't seem to move your player.  Puzzled you look at
              your joystick port, yes it's plugged in, so why isn't it
              working?  Congratulations, you've just fallen prey to one of
              the oddest quirks about Wizard of Wor.  Unlike the 99.9% of
              other Atari 2600 games, Wizard of Wor uses the right joystick port
              for player one and the left port for player two.  The reason
              for this is simple, it's because that's how the arcade version
              was.  Why did the arcade game have this weird
              arrangement?  No one seems to know, but it probably lead to a
              lot of perfectly good carts being returned as defective.  Of
              course the manual mentions to use the right port, but who reads
              manuals?
            
             
            
              
                
                  | Version | 
                  Cart Text | 
                  Description | 
                 
                
                  | ?/??/82 | 
                   
                   | 
                  Late beta  | 
                 
                
                  | ?/??/82 | 
                  PAL VCS Wiz 
                     | 
                  Final (PAL) 
                     | 
                 
              
             
              
            Return
                    to 2600 Software 
             |