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Xevious ?-??-83
This is a very early and very different looking version of
Xevious that was programmed by Stephan Keith. Stephan
started working on this version of Xevious after finishing up
Grover's Music Maker, but this attempt was ultimately abandoned
and Tod Frye was chosen to start a new version. While an
actual prototype for this version has not yet been found (if it
was ever burned onto EPROMs), it was featured in the Atari
In-House Promo 2nd Quarter 1983 video which was made to show other
Atari employees what everyone was working out at the time.
This early version of Xevious appears to be nothing more than a
movement demo showing off some different looking enemies that move
together in a block like pattern while the the background scrolls
underneath. There appears to be no collision detection
implemented as the player moves through the enemies several times
during the video.
Other interesting things to note is that your ship has a proper
sprite and targeting box rather than being made up of two angled
pieces and a simple dash for the targeting box. In addition
to being bright blue, the background is somewhat glitchy in this
version especially when the wider sections appear. There
also appears to be no score or lives counter.
Very VERY different looking
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The enemies move together in a
block
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Notice how the player is touching
the enemy?
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Here's the final version for
comparison
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