Xevious ?-??-83

 

This is a very early and very different looking version of Xevious that was programmed by Stephan Keith.  Stephan started working on this version of Xevious after finishing up Grover's Music Maker, but this attempt was ultimately abandoned and Tod Frye was chosen to start a new version.  While an actual prototype for this version has not yet been found (if it was ever burned onto EPROMs), it was featured in the Atari In-House Promo 2nd Quarter 1983 video which was made to show other Atari employees what everyone was working out at the time.  This early version of Xevious appears to be nothing more than a movement demo showing off some different looking enemies that move together in a block like pattern while the the background scrolls underneath.  There appears to be no collision detection implemented as the player moves through the enemies several times during the video.

Other interesting things to note is that your ship has a proper sprite and targeting box rather than being made up of two angled pieces and a simple dash for the targeting box.  In addition to being bright blue, the background is somewhat glitchy in this version especially when the wider sections appear.  There also appears to be no score or lives counter.



Very VERY different looking

 


The enemies move together in a block

 

Notice how the player is touching the enemy?

 

Here's the final version for comparison

 

 

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