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Xevious
Name:
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Xevious |
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Company: |
Atari |
Model #:
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CX-2695 |
Programmer:
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Tod Frye |
Year: |
1984 |
Released?
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No
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Notes:
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Tod Frye was
pulled off SwordQuest: Airworld to work on this title
instead.
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It's dangerous, it's devious, it's Xevious. Never
before has a tag line so perfectly summed up a video game.
Xevious was one of the first (if not the first) in a new genre
of arcade games: the scrolling shooter. While we make take
such games for granted today, back in 1982 such a concept was
unheard of. Most games of the time had only one
non-scrolling screen, which seriously limited their
creativity. One screen shooter like Galaga and Galaxian
were ok, but players hungered for something different.
Xevious satisfied that hunger.
It's a nightmare, but it's true. Scientific research has
determined that we are the actual aliens on Earth and the evil
Xevions are the original inhabitants. Now the Xevions want
Earth back, minus the humans! Earth's last hope is an experimental
fighter plane known as the Solvalou. The mission is
dangerous, success isn't guaranteed, and odds are this is a
one-way trip. But at this point it's do or die!
As Earth's last hope, you must successfully defeat the Xevion
assault fleet before they reclaim earth. However this
won't be an easy task, the Xevions have had over a millennia to
develop the biggest, nastiest, and most destructive ships Earth
has ever seen. Thankfully the Solvalou is armed with the
latest in weapons technology which will cut through the Xevion
hordes like a hot knife through butter. The Solvalou has
two main weapons, a laser blaster for taking out air targets,
and a photon bomber for destroying ground targets. Over
the course of the game you'll run into numerous enemy types
which can only be destroyed using the appropriate weapon, so
mastering the dual shot (air and ground) technique is vital.
Toroid Fleet Ships |
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These round rotating objects are the
first and most common enemy encountered in Xevious.
Gliding in from the left or right, a small squad of
Toroids come towards your ship before darting away from
whence they came. Thankfully Toroids don't pose much
of a threat unless you happen to be distracted by
something else at the time. |
Torkan Scout Ships |
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Torkan Scouts are similar
to Toroids except if they see your ship they will change
color and fire. They also have a bad tendency to ram
your ship.
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Jarra Spinners |
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Jarra Spinners tend to move faster than Torkan
Scout Ships, but they also move in a more straight forward
pattern. As the name implies they appear to be
spinning as they move. |
Mirrors (Bacura Shields)
|
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Mirrors are the single most annoying enemy in Xevious.
These large rotating squares appear in large swarms
at various points in the game. Normally this
wouldn't be a problem, but they are INDESTRUCTABLE!
That's right, all you can do is avoid them and hope
one doesn't go smashing into your cockpit.
Thankfully Mirror swarms are fairly uncommon. |
Zoshi Death Squad |
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These odd shaped UFO’s are encountered in the
later areas. As the name suggests, Zoshi Death
Squads are quick and deadly. Take great care when
attempting to engage them |
Giddo Spario |
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These tiny balls of energy are quick and hard to
see. Unless you’re careful these will wipe your ship
out in no time. |
Zakato Energy
Launcher |
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Zakato Energy Launchers (also known as Black Balls) are
on of the deadliest enemies in Xevious. Appearing
out of nowhere, Black Balls self-destruct into a fast
moving bullet which will then launch itself at you.
While one or two are easy to avoid, Black Balls like
to swarm and appear right next to your ship making them
all the more deadly. Black Balls tend to herald the
arrival of Andor Genesis, so when they start to appear you
know Andor isn't far behind. |
Andor Genesis |
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This is the big one, the Mother Ship! Andor
Genesis is a hulking air fortress armed with four laser
cannons just dying to blow you out of the sky. The
only way to defeat Andor Genesis is with a direct hit on
the rector core with a photon bomb (think Star Wars),
however getting close enough to Andor Genesis without
being hit is a major challenge. Destroying the
rector will cause Andor Genesis will cause it to flee and
prepare itself for another attack. |
Domogram Rovers |
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As the name implies Rovers spend their days
roaming along the ground just taking pot shots at your
ship. Rovers move quite fast and can be difficult to
bomb |
Logram Sphere Station |
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These sphere shaped structures appear to be harmless
although they will occasionally shoot a bullet towards
your ship. Be on your guard.
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Derota Defense Station |
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These square pyramid shaped structures are the
most common defensive structure that you'll
encounter. Derota Defense Stations will often shoot
a quick moving energy bullet at your ship. Take them
out quickly before they become a problem. |
Batra Energy Station |
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These square pyramid shaped structures provide
power for the Xevion assault fleet. They'll take pot
shots at you if you get too close. |
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When Ray Kassar was fired as CEO of Atari in 1983, James Morgan
was hired to take his place. Jim put all projects on hold
for 30 days while he reviewed what had been going on during Ray's
"reign of terror". Since the 7800 was deemed high priority,
most 2600 and 5200 projects were put on hold or outsourced to
GCC. It was originally assumed that Xevious was one of the
2600 titles that were killed off during this time, but recently a
nearly complete version of the game was found proving that it
survived at least until early 1984.
While the gameplay in the 2600 version is amazingly accurate,
some corners still had to be cut. One of the 2600's biggest
problem was that it only had one fire button, making many arcade
conversions difficult. Tod got around this problem by having
the fire button serve double duty as your fire and bomb
button. Pressing the fire will shoot a shot and drop a bomb
that slowly arcs to where the targeting sight is. The enemy
AI also got a bit of a lobotomy so they all generally act the same
instead of having distinct attack patterns. Amazingly Tod
was able to implement a scrolling background as was seen in the
arcade version. While this background wasn't as detailed as
it's arcade cousin, it was still a major accomplishment for the
2600. Not only was Tod able to get the scrolling background
implemented, but he was able to have multiple enemies appear on
the screen at once with little or no flicker. In fact the
only thing that flickers in the entire game is your ship which is
actually made up of two missile graphics to keep more sprites free
(hence the funny shape and flickering). This odd design also
makes your ship almost twice as large as it was in the arcade
(making it harder to dodge enemy shots).
Although Xevious appears to be just about complete, there
are a few bugs still present in the code. The 2600 version
of Xevious has an option for controlling the scrolling speed with
the difficulty switches (a feature not found in any other
version). However when the game is put in fast mode (A=Slow,
B=Fast) the scrolling gets rather choppy and non-uniform making it
hard to play after a while. There’s also a glitch in
one of the animation frames of the boss (Andor Genesis) due to the
game accidentally reading sound code rather than graphics
code. Scoring seems to be a bit generous in this version
making it easy to rack up extra lives, but it is unknown if this
would have been changed before release. The code is also
unoptimized which wastes a lot of space that could have been used
for other improvements, however since code optimization is one of
the last things that is done to a game before completion this is
not unexpected.
Unfortunately as good as Xevious was, it didn’t stand a
chance against the deadliest of enemies ‘collapsing
market’. The 2600 version along with the 5200
version were canceled with the 7800 version being the only one
to see the light of day. This is a shame because it’s
obvious that Tod was a highly skilled programmer who could push
the 2600 to its limits and Xevious is an amazing looking
game. The remaining bugs could have probably been squashed
with just a few more weeks of work with code optimization taking
a little longer. Had it been finished Xevious probably
would have been a mainstay in the 2600 library and a big hit,
but it appears that Atari wasn’t willing to wait.
A prototype box can be seen in this
picture (third row, second box)
Version |
Cart Text |
Description |
?/??/83 |
|
Different version by Stephan Keith
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5/25/83 |
Xevious 5/25/83 |
Early version with jumpy
display |
8/2/83 |
Xevius 8-2 |
Mid level WIP |
9/12/83 |
Xevious Cartridge 9-12-83 |
Same as 8/2/83 |
1/18/84
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Xevious 1-18-84
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Nearly complete
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Return
to 2600 Software
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