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Astro Chase
Name:
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Astro Chase |
|
Company: |
Parker Brothers |
Model #:
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9560 |
Programmer:
|
Fernando Herrera |
Year: |
1983 |
Released?
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Yes
|
Notes:
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Original game by
First Star Software |
Developed by First Star Software and originally released for
the Atari 8-bit line of computers on tape and disk, Astro Chase
is an interesting 2-D maze chase game that is a little too
difficult for it's own good. This is a shame because not
only is Astro Chase a beautiful game to look at, but it has a
whole lot of potential. Interestingly Astro Chase was also
released for the Exidy Max-A-Flex arcade machine (an
Atari 600XL in an arcade cabinet) making it one of the first
home computer games to get ported to the arcades (sort of).
The goal of Astro Chase is to stop the dreaded
space mines from reaching earth, which just happens to be at the
center of the universe (as we've always assumed). However
you can't just go around zapping space mines unhindered, no that
would be too easy. In Astro Chase the universe is actually
a giant maze of stars and planets. As you weave your way
through the maze you'll begin encountering enemy ships (what
space game would be complete without a few enemy ships?) that
will try their best to either shoot you out of the sky (err...
space), or just ram into you.
Thankfully you're not completely
defenseless, you're armed with (wait for it...) a laser!
You can use this laser to either shoot ships or space
mines (which is of course the goal of the game), but shooting
takes energy. Every time your ship shoots, bumps into a
planet or star, or moves, it eats up energy. Once your
ship runs out energy it blows up, so don't let that happen.
To recharge your energy, simply fly through one of the
energy generators conveniently located in the four corners of
the universe (these appear as glowing squares). Your ship
can also generate a force field by flying through one of the
force field generators located on the edges of the screen (these
are non-glowing squares). While generating a force field
your ship is invincible and your energy consumption from moving
is temporarily halted. You can also ram the enemy (but not
mines), but will cost you 100 units of energy. The force
field lasts approximately 10 seconds.
While the earlier levels may be simple enough, the
later levels quickly become insanely difficult. Combine this
with the fact the whole game itself is rather boring and you get a
cartridge that sits in the back of your collection collecting
dust. If the difficulty level had been bumped down a notch
and the maze element ditched (or at least simplified), Astro Chase
might have been a bigger hit. Although it's not one of the
better games for the 5200, Astro Chase is still fun in short
bursts. Just don't throw your controller at the screen when
the earth blows up for twentieth time in a row.
Version |
Cart Text |
Description |
?/??/83 |
A*CHASE 13809-039A |
Final Version |
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