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Berzerk
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Name:
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Berzerk |
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| Company: |
Atari |
|
Model #:
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CX-5221 |
|
Programmers:
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Carlos Smith & Mike
Horowitz (GCC) |
| Year: |
1983 |
|
Released?
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Yes
|
|
Notes:
|
First 5200 game to
be voice enhanced |
Intruder Alert! Intruder Alert! These were the
familiar words that greeted players as they would wind their way
through endless mazes, destroying killer robots and avoiding the
ultimate bad guy "Evil Otto". Berzerk was Stern's first
arcade hit, and one of the first games to feature speech (this
was pretty cool for 1980). Berzerk also has the dubious
distinction of being the first video game to cause a
death. In January 1981, Jeff Dailey, a 19-year old gamer,
died of a massive heart attack right after playing frantic game
of Berzerk Even more alarming was that this incident only
seemed to increase Berzerk's popularity.

For those not familiar with the arcade classic, let
me fill you in on what you've been missing. Berzerk is
shooting game in which the player (simply known as "The Player")
must navigate his way through a series of endless mazes of deadly
walls, dodging laser shooting robots while avoiding a deadly
bouncing smiley face known only as "Evil Otto". However it
wouldn't be much of a game if you couldn't fight back, thankfully
you're armed with a laser pistol capable of blowing those evil
robots to kingdom come. Of course when it's ten against one,
sometimes the best strategy is to run.

Unlike the 2600 version, the 5200 version of
Berzerk was able to preserve most of the key phrases from the
arcade machine (although the "Coin detected in pocket" line was
left out for obvious reasons). The 5200 voice can best be
described as 'cold and metallic', which makes it perfect for the
voice of a robot. This simple voice adds a lot to an
otherwise mindless game, and makes the 5200 version the version of
choice amongst classic game players. Just hearing Otto
taunting the player to "Fight like a robot" makes running away
from hordes of laser wielding robots worth it. Of course if
the voice becomes tiresome, it can be turned off from the title
screen by pressing the '9' key. Interestingly it appears
that Atari was toying with the idea of not adding the voice to the
game during development due to the added cost of the larger rom.

Of course voice or not voice, Berzerk quickly
becomes tiresome as there is no real objective in the game.
The player simply runs from room to room destroying wave
after wave of faster and faster robots. Still Berzerk is
good for a quick robot shooting fix, and it's interesting to see
the type of game that eventually led to 3-D shooters such as 3-D
Wolfenstein and Doom. An Atari 400/800 prototype exists and
is by all respects identical to the 5200 version, however it was
never released. It is unknown why the 400/800 version was
never released, but Atari may have been trying to give the 5200
some "arcade exclusives" to make it more desirable to game
players.
| Version |
Cart Text |
Description |
| 6/01/83 |
Berzerk 152-06 |
Missing Voice |
| 7/31/83 |
Berzerk 212-08 |
No copyright on title screen /
Has demo bug
|
| 8/3/83 |
Berzerk 8/3 |
No copyright on title screen |
| 8/?/83 |
Berzerk |
No copyright on title screen |
| 8/14/83 |
Berzerk 226 |
Final Version |
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to 5200 Software
|