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Defender
Name:
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Defender |
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Company: |
Atari |
Model #:
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CX-5218 |
Programmers:
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Atari 8-Bit Version: Steve
Baker
Atari 5200 Port: Harry Brown
|
Year: |
1982 |
Released?
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Yes
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Notes:
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Programmer Steve
Baker also programmed Defender's sequel Stargate |
Defender was an instant classic when it hit the arcades in
1980 due its unique blend of speed, difficulty, and addictive
gameplay. But did you know that Defender was actually
deemed to be a flop when it was shown for the first time?
It seems that most experts thought that Defender's high
difficulty level would turn off most causal gamers, but in a
strange twist of fate it would be that very difficulty that
would end up making Defender one of the highest grossing games
in history (well over a billion dollars). For it seems
that many gamers would spend hours studying the enemy's patterns
trying to come up with a strategy that would allow them to
survive just a little bit longer (pumping in quarters the whole
time).
Needless to say Atari had to have this arcade
juggernaut for its home systems and versions were planned for the
Atari 2600, 5200, and 400/800. While the 2600's limitations
made the VCS version somewhat of a disappointment, the 5200 was
capable of bringing Defender home in all its arcade glory.
However instead of tapping one of their internal programmers
to program this version, Atari decided to bring in newcomer Steve
Baker to handle the programming. Steve was no stranger to
Defender, he had once written a version of it for the Apple IIe
while learning to program, so he was a natural to bring it to the
5200.
Since the 5200 controller has two buttons it makes
playing the game a breeze. No longer do you have to move to
the bottom of the screen or hit the spacebar to use a smart bomb,
now mass death and destruction are a simple button press
away. Hyperspace is handled by pressing one of the keypad
buttons, which actually makes it useful since you can actually hit
it quickly enough to get out of trouble. This was a huge
problem in the Atari 400/800 which required you to hit a key on
the keyboard to hyperspace. The non-centering 5200
controllers don't seem to hinder the gameplay at all and seem
quite natural after a few minutes. Interestingly Defender
supports the 5200 trak-ball (although it's not recommended) even
though it wasn't released until nearly a year later. The
instruction manual even lists it as a "future accessory".
The graphics in this version are fairly spot on and
show the 5200's ability to bring the arcade experience home (which
is good since it was supposed to be the home arcade machine).
The sounds aren't exactly the same as they are in the
arcade, but many people (including myself) actually like them
better. There's only a slight hint of slowdown and flicker
present in the game, and only when there's a mass of enemies on
the screen. However it's the gameplay where Defender really
shines, Steve put alot of effort into this version to make sure it
was 100% arcade accurate and it shows. Overall the 5200
version of Defender is one of the best arcade ports on the 5200,
and certainly belongs in every 5200 owners library.
Version |
Cart Text |
Description |
8/15/82 |
Def. |
Final Version |
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