Prototype
Differences
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There is no title screen
or options. The game starts on level 16
(cauliflower) |
There is no two player
mode |
There is no level select
|
There is no sound or music
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There is a pause after Dig Dug gets into his
starting position and before the monsters appear
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There are no fruits/veggies
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At the bottom of the tunnel Dig Dug starts
facing left but immediately switches to facing right
when the game starts
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Dig Dug starts with 4 lives instead of 2
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The score always shows all eight digits even
when they're 0
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The Pookas are a lighter orange
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Dig Dug's shovel is a slightly lighter shade of
pink/orange
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There are fewer enemies in the prototype's level
16 than in the final version
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The screen is slightly taller with more sky
showing
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There is a small piece of dirt missing form the
border in the lower right corner |
The enemy movement animations are
different. Fygar doesn't have his mouth open/close
animation and Pooka hangs in the air for a few frames
when he jumps. Pooka also occasionally has his
eyes and feet going in two different directions which
doesn't happen in the final
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Fygar does not open his mouth when breathing
fire
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Dig Dug can 'dig' through Fygar's fire breath |
There is no collision detection except between
Dig Dug and the rock
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You cannot use your pump
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When Dig Dug dies a Player One Ready screen is
shown in the final the screen goes blank for a few
seconds and the everything is put back into starting
position
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Dig Dug does not shrink and blink out of
existence when he dies after being crushed
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There is no way to complete a level or get a
game over
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