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Dig Dug
Name:
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Dig Dug |
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Company: |
Atari |
Model #:
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CX-5211 |
Programmers:
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Tom Calderwood & Tom
Flaherty (GCC)
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Year: |
1983 |
Released?
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Yes
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Notes:
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A completly
different version was released for the Atari 400/800 |
Dig Dug... While this game didn't win any awards for
good English, it did become on of the most popular arcade games
in history. Dig Dug combines fast action, strategy, and
good clean non-violent fun into one amazing package. Dig
Dug's easy to learn yet hard to master, gameplay made it a
favorite at the arcades. However Atari's upper management
wasn't happy when some of its employees made the decision to
license the game from Namco, they were afraid American audiences
wouldn't get the game (what's there to get? See monster, pump
monster, blow up monster). Thankfully the upper management
was proven wrong (as usual) and Dig Dug was a smash hit for
Atari.
According to the manual "You are Dig Dug, an
intrepid gardener whose soil is infested with pesky Pookas and
fire-breathing Fygars", dotcha just hate it when that happens?
However your not just any intrepid gardener in a spacesuit,
your Dig Dug, and you've come prepared. Dig Dug comes armed
with his trusty air pump which he uses to blow up his
enemies. Apparently all Pookas and Fygars come equipped with
air nozzles for easy pumping (how convenient).
Dig you must! Burrow your way through the
soil hunting down all the Pookas and Fygars before they come
looking for you! Although Pookas and Fygars can't normally
move through solid dirt, they can turn into ghosts. Ghosts
look like little white eyes and can freely move through the dirt;
however once they reach open ground they'll revert back to their
normal selves. Normally Dig Dug can't pump a ghost until it
reverts back into a Pooka or Fygar, but if you time it just right
you can catch the ghost right as it's exiting the dirt and blow
him away. Normally Pookas and Fygars don't turn into ghosts
until later on it the round, so you have a little while to hunt
them down in their tunnels. However at later level's they'll
start ghosting immediately!
The pump isn't the only weapon at Dig Dug's
disposal, for he is also 'Master of the Rock'. By burrowing
under the rocks strategically placed around the screen, Dig Dug
can drop them onto unwitting foes. Be careful that you're
not under it when it falls though. After dropping two rocks
a veggie will appear in the center of the screen (ala Pac-Man),
you can grab this for bonus points if your into that sort of
thing. While hunting down your opponents, take special care
when approaching Fygars from the front. Since Fygars are
little dragons they have the ability to breath fire! Make
sure Dig Dug doesn't get burned to a crisp.
Dig Dug is one of only a handful of 5200 games that
differ from their 400/800 counterparts. Now I know most of
you who collect for both systems are saying "But they are the
same!", and technically you'd be correct. For you see, much
like Centipede, an early version of Dig Dug was made for the
400/800 and was inferior to the later 5200 version. However
unlike Centipede (and Qix for that matter), the updated 5200
version was re-released for the 400/800. There's no way to
tell the two versions apart except by plugging them in and looking
at the title screen. I t's been my experience that the
earlier 400/800 version is much rarer than the 5200 re-release, so
go check those 8-bit Dig Dug carts! Atari made the right
decision in re-releasing the superior 5200 version on the 400/800
as the older version was very blocky and lacked the polish of the
later version (although it did play nicely). The only fault
with the 5200 version is the 5200 joystick itself, non-centering
joysticks and Dig Dug don't mix! Oh well, can't have it all.
Version |
Cart Text |
Description |
4/7/83 |
Dig Dug 097 |
Mid-level WIP |
6/20/83 |
Dig Dug 171 |
Very close to final
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7/4/83 |
Dig Dug 185 |
Final Version |
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to 5200 Software
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