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Final Legacy
Name:
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Final Legacy |
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Company: |
Atari |
Model #:
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CX-5256 |
Programmers:
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Dan Oliver (Program &
Graphics), Brad Fuller (Audio), and Chris Horseman (Game
Design) |
Year: |
1984 |
Released?
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No (Atari 8-bit only)
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Notes:
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Originally called
Sea Protector, Sea Sentinel, Sub Sentinel, Sub-Mariner,
and The Legacy. Also code named Polaris during
programming. |
Final Legacy was one of those 5200 prototypes that we all
suspected was out there somewhere. Even though Final
Legacy came out for the Atari 400/800 in 1984, an Atari 5200
prototype wasn't discovered until 1998. As was expected,
the 5200 version appears to be identical to its 400/800
counterpart except for the obvious controller differences and
the lack of a right/left handed controller option. The
5200 version also used text instead of icons which were used the
international version. This is because the 5200 was only
released in North America.
Final Legacy is actually a collection of three mini
war games in one. While none of these games would have stood
a chance on their own, together they make for excellent game.
The year is 2051. Fifty years after the world
was nearly destroyed by nuclear war the threat has returned.
World leaders have begun to intercept radio signals from
ancient computer systems in the long silent dead zone.
Mankind may have ended the war, but the computers are intent
on finishing what they began fifty years ago. You are
captain of the Legacy, a futuristic battleship built to combat
this new evil. Your mission is to destroy all the remaining
missile sites and save the world from a second nuclear war.
After some really cool title screen music, you are
taken to the map screen. This screen serves as your main
navigation and decision screen. From here you can choose one
of four options: Navigation, Torpedo, Sea to Land, and Sea to Air.
If you're going to save the world from nuclear annihilation
you're going to need to master all of these screens.
Navigation
As you probably guessed, this screen allows you to
maneuver the Legacy around the map. The map shows the
locations of the three basic game units: Friendly Cities, Enemy
Ships, and Enemy Missile Bases. The map screen also displays
vital statistics such as the number of missile bases remaining,
damage done to the Legacy, and the amount of fuel remaining
As you move around the map the Legacy will use up
more and more fuel. If you run out of fuel it's game over so
make sure you stop at a friendly city to refuel before it's too
late. If an enemy patrol gets too close to your ship you
will begin to hear a warning sound, this is your cue to switch to
the Torpedo screen and engage the enemy in combat. Be quick
about switching screens since the enemy can damage you even while
you're on the Navigation screen.
Torpedo Screen
Although it's called the Torpedo screen, this
screen has nothing to do with submarines. This is your basic
ship to ship combat simulator. Using the joystick, you can
move the Legacy forward, backwards, left, and right.
Pressing the fire button will launch a set of torpedoes at
the enemy ship (funny I thought torpedoes were launched under the
water). Using the radar bar under the ship you can hunt down
the enemy ships before they hunt you down. Once the white
blip is lined up in the center of the radar bar the enemy ship
will come into focus. There are three types of enemy ships
in the game, each ship has its own behavior and properties.
War Ships |
These are the most dangerous type of ship
since they pack the most firepower. If you manage to
sink a War ship, you'll repair 5% of the damage done to
your ship. Not a bad trade off... |
Hunter Ships |
These ships are similar to War ships, but
have less firepower. There is no damage bonus for
destroying a Hunter so be careful. |
Intelligence Ships |
These ships have less firepower than the
War or Hunter ships, and therefore never chase your ship.
However it is to your advantage to hunt them down as
destroying an Intelligence ship will usually reveal the
locations of hidden missile bases. |
As you're hunting down the enemy, be sure to
make note of the number that appears below the bow of your ship.
This number is the damage percentage for the Legacy.
If it reaches 100% then you're sunk and it's game over!
Sea to Land
Once you approach a missile base you'll need to
switch to this screen to destroy them. The Sea to Land screen is
really a futuristic looking radar very similar in appearance to
Activision's Beamrider. On this screen you simply need to
line the crosshairs up with the missile silos and blast away.
However once you attack an enemy missile base they will
immediately launch a barrage of missiles at one of your cities.
Quickly destroy as many silos as you can and switch to the
Sea to Air screen to take out the missiles. You only have a
limited amount of time to take out the missiles (as indicated by
the Time to Impact timer) so be careful.
Also note that you need to use this screen to
refuel the Legacy. Simply switch to this screen while next
to a friendly city, line up the city in your crosshairs, and begin
the refueling process. Watch out that you don't accidentally
hit the fire button while refueling or you'll wipe out your own
city! Use the "1" key to switch back to the Navigation
screen.
Sea to Air
You'll need to switch to this screen once an enemy
missile base has launched its missiles at one of your cities.
This screen is similar to the Sea to Land screen, but the
missiles move around the screen where as the silos were
stationary. Using the latest in killer satellite technology,
line up the crosshairs with the enemy missile and press the fire
button to wipe it out. If the missiles get by you, but they
aren't close enough to destroy the city, you'll see the words
"Refocusing" appear at the bottom of the screen (humorously
misspelled "Refocussing") and you'll get another chance to blast
them at close range. The current city under attack and the
percentage of it left intact is shown at the top of the screen
along with the time left to impact.
You can also use the Trak-Ball controller for this
screen by plugging it into port two. The Trak-Ball makes
this screen a bit easier to manage, although the non-centering
analog 5200 stick works just as well. In the end it's all a
matter of personal preference.
Final Legacy is an awesome mix of strategy and
action rarely seen on the 5200. Although the 5200 version
was finished and mentioned in several magazines, it ultimately
went unreleased due to the Tramiel take over and collapsing
market. Thankfully due to recent efforts by AtariAge this
game can finally be enjoyed by all and won't fade into obscurity
like so many other prototypes. Quite simply put, Final
Legacy is one of the best games ever to grace the 5200 and is well
worth checking out.
Version |
Cart Text |
Description |
2/23/84 |
Final Legacy
|
Final Version |
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to 5200 Software
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