Prototype
Differences
|
The option to select the
number of ghost monsters is missing.
|
There is a Teddy Bear
(beginner) level that can be selected. The Teddy
Bear is worth 50 points. |
One or two players is selected directly with the #
key instead of being combined with selecting the number of
ghost monsters.
|
The Y in PLAYER and the V in LEVEL are filled in
more.
|
The PLAYER and LEVEL text are spaced further apart
vertically. |
Almost all the sounds are different and not as
polished.
|
Some sounds (power pellet, ghost eaten, eyes
returning, and death) are taken directly from the 5200
port of Ms. Pac-Man. |
There is a major bug where if the player dies
while the prize is destroying the power pellet it will
stay on the screen but can't be eaten. This
effectively soft locks the game as the level cannot be
cleared. |
The game doesn't automatically go back to the
title screen at the end of the game. |
The ghost monster AI is tougher. It was
toned down a bit for the final release. |
A rare glitch can occur where a ghost monster gets
trapped under the maze in the status bar area. This
can happen after the power pellet bug is triggered, but
it's not sure how. |