Prototype
Differences
|
The option to select the
number of ghost monsters is missing.
|
There is a Teddy Bear
(beginner) level that can be selected. The Teddy
Bear is worth 50 points. |
One or two players is selected directly with the #
key instead of being combined with selecting the number of
ghost monsters.
|
The Y in PLAYER and the V in LEVEL are filled in
more.
|
The PLAYER and LEVEL text are spaced further apart
vertically. |
Almost all the sounds are different and not as
polished.
|
Some sounds (power pellet, ghost eaten, eyes
returning, and death) are taken directly from the 5200
port of Ms. Pac-Man. |
The game doesn't automatically go back to the
title screen at the end of the game. |
The ghost monster AI is tougher. It was
toned down a bit for the final release. |
The bankswitching was changed from a two chip 16K
design to a one chip 16K design. |