Jr. Pac-Man 2-28-84  


 

This version fixes the infamous power pellet bug, but still has temp sounds from Ms. Pac-Man and is missing the ability to select the number of ghost monsters.


Prototype Differences
The option to select the number of ghost monsters is missing.
There is a Teddy Bear (beginner) level that can be selected.  The Teddy Bear is worth 50 points.
One or two players is selected directly with the # key instead of being combined with selecting the number of ghost monsters.
The Y in PLAYER and the V in LEVEL are filled in more.
The PLAYER and LEVEL text are spaced further apart vertically.
Almost all the sounds are different and not as polished.
Some sounds (power pellet, ghost eaten, eyes returning, and death) are taken directly from the 5200 port of Ms. Pac-Man.
The game doesn't automatically go back to the title screen at the end of the game.
The ghost monster AI is tougher.  It was toned down a bit for the final release.
The bankswitching was changed from a two chip 16K design to a one chip 16K design.

 

Those non-square maze corners bother me more than they should...

 

It took me a while to realize that's supposed to be a drum

 


I was born ready!

 

Mmm... Kitty cat...

 

 

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