Prototype
Differences
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The title screen says 'Press Start to Begin' which
was removed from the final.
|
The title screen lists a demo option, however it is
non-functional. In the final the text for the demo
is missing but the demo is functional.
|
The starting tune is different. It
is played at a lower pitch and is much slower. |
The whole game plays much slower |
There is no life counter |
Once you reach the end of the vine level
the game restarts at the next highest difficulty. |
The level colors go: Blue, Brown, Gray,
Red, Pink, Purple, Brown, Light Green |
You can pause the game but cannot unpause
it (must reset) |
There is no death sound |
The number of lives left are not
displayed |
Selecting the difficulty level from the
title screen has no effect. |
There is no monkey sound |
The monkey graphic sometimes gets stuck
on the sides of the screen |
Your player is not moved back one vine
after dying |
The grass is a darker green |
There is a glitch when jumping that can
cause the player to repeatedly grab the vine and restart
the game. This usually happens on the Light Green
level. |
The monkey graphic is different and is
solid orange |
The status bar is dark green instead of
red |
The vines are a slightly different color
|
If the player dies by waiting too long on
the starting branch (this takes approx. 30 seconds) the
game restarts instead of starting the player on the
first vine |
The last level (Light Green) is very
buggy and resets often. |
Player can grab slightly below the bottom
of the vine. |