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Kaboom!
Name:
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Kaboom! |
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Company: |
Activision |
Model #:
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FZ-001 |
Programmer:
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Paul Willson |
Year: |
1983 |
Released?
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Yes
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Notes:
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Based off of
Atari's 1978 Coin-Op Avalanche |
Perhaps one of the best known Activision games, Kaboom has
long been a favorite with casual and hardcore gamers alike due
to its easy to learn, yet hard to master gameplay.
Although the concept may seem original, Kaboom is really a port
of Atari's little known 1978 Coin-Op Avalanche. However
instead of having to catch falling rocks dropping from Breakout
inspired rows at the top of the screen, Kaboom has the player
catching bombs being dropped by a mad bomber. Same
concept, but a much better story.
The concept behind Kaboom is simple, catch the
falling bombs in your buckets of water before they hit the ground.
You start the game with three buckets (arranged in a stack),
each time you miss a bomb you lose a bucket. The more
buckets you have out on the screen, the easier the game is as you
have more chances to catch the bombs in (it has to fall through
three rows of buckets before hitting the ground). As you
lose buckets the game becomes harder as you have less chances to
catch the bombs, thankfully you can get a new bucket every 1,000
points. If you're feeling particularly brave, you can opt to
use smaller buckets (with less surface area) making the game a
whole lot more challenging.
Unlike most of Activision 8-Bit conversions, the
enhancements made to Kaboom went beyond simple graphical and sound
adjustments. The 8-Bit version adds a new two player mode in
which one player controls the bomber, while the other controls the
buckets. This simultaneous two player mode adds a lot of
excitement and playability to Kaboom, and probably should have
been in the 2600 version from the start. Another addition to
the Atari 8-bit version is music. The original 2600 version
had no music during the game, just the sound effect of bombs and
water. The 8-Bit version plays a passable version of the
1812 Overture, but the catch is that it only plays a note when the
player catches a bomb. The upshot of this is that at first
the tune sounds very slow due to the bombs falling slowly, but as
the game progresses the tune becomes amazingly fast due to the
speed of the bombs increasing.
Kaboom remains one of the most addicting games ever
released on a classic game system. It's easy to learn, but
hard to master style of gameplay makes it as fun to play today as
it was in 1983. Kaboom's fast and furious gameplay lends
itself well to contests, so its not uncommon to find Kaboom
tournaments at classic gaming events even to this day. The
Atari 5200's analog controllers work really well with Kaboom and
almost feel like using the original 2600 paddle controller.
Version |
Cart Text |
Description |
?????? |
Kaboom! FZ-001 (C) 1981, 1983
Activision, Inc.
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Final Version |
Return
to 5200 Software
|