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Keystone Kapers
Name:
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Keystone Kapers |
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Company: |
Activision |
Model #:
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FZ-006 |
Programmer:
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Alex DeMeo |
Year: |
1984 |
Released?
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Yes
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Notes:
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Enhanced port of
the 2600 game |
Talk about classics, this game goes back to the 1930's!
Keystone Kapers is a fast paced action game that hearken back to
a time when cops were armed with billy clubs and crooks still
wore those classic black and white stripes. What better
subject for a game than those lovable Keystone Cops?
Harry Hooligan (don'tcha just love these names?) is
on the loose again, and he's been spotted robbing a department
store. Officer Kelly (that would be you) must catch Harry
before he can escape to the rooftop of the building (so where does
he go from there?). You must carefully make your way through
four levels of the department store avoiding shopping carts,
rubber balls, toy airplanes, and even radios?!?! (gotta watch out
for those deadly radios!). Each time you hit an obstacle
you'll loose precious time and Harry will get further away from
you, but if you get hit by a toy airplane you'll lose a life
(think tiny propeller stuck in your skull). There are good
things to collect however, suitcases and moneybags scattered about
the level are worth a few bonus points so you might as well pick
them up.
As you make your way along each level you'll notice
an elevator entrance. Using the elevator can save you a lot
of time, but you must wait for it to come to your level. Not
only is there a wait, but if Harry sees that you've gotten ahead
of him he'll head the other way down towards the building
entrance. And while the escalators between each level will
take you up, they won't go back down, so the elevator is your only
way to get back to a lower level. Use the elevator with
caution; it's usually more trouble than it's worth.
As the levels progress the obstacles become more of
a nuisance. The rubber balls will change their pattern,
shopping carts and toy airplanes move faster, and the radios seem
to multiply. Later on your troubles multiply as multiple
obstacles appear on the same screen (two shopping carts, two
airplanes, etc.). To help you out, the department store has
kindly decided to turn on its video surveillance system, which
appears as a "radar" at the bottom of the screen. You can
use this "radar" to track Harry's progress and to see what floor
the elevator is currently on.
As usual, the 8-bit version has been given a
graphical overhaul from its 2600 counterpart. The main
difference is that inclusion of objects and furniture in the
background of each floor. Now instead of having the
occasional gray block in the background, the floors are filled
with tables with umbrellas, columns, desks, and even a little
building for the staircase on top of the roof. While these
graphical enhancements may look pretty, they tend to distract
players as they're trying to concentrate on avoiding
obstacles. Therefore many players actually prefer the
original 2600 version to the 8-bit version (this is one case where
less is definitely more).
Keystone Kapers is one of those titles that aged
well. Even in the modern era, there's something addicting
about Keystone Kapers that the newer games just don't have.
I find myself playing a few rounds at least one a week, even
though it came out almost twenty years ago. Now that's a
game that can go the distance!
Version |
Cart Text |
Description |
?????? |
Keystone Kapers FZ-006 (C) 1983,
1984 Activision, Inc.
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Final Version |
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