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Montezuma's Revenge
Name:
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Montezuma's Revenge |
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Company: |
Parker Brothers |
Model #:
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9460 |
Programmers:
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Robert Jaeger (48K version)
Bob Halliday and Chase Sebor (16K version) |
Year: |
1984 |
Released?
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Yes
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Notes:
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A sequel called
Barbados Booty was planned but never released |
Originally programmed by Robert Jaeger for Utopia
Software, Montezuma's Revenge is a fast paced action/adventure
game that would later serve as the inspiration for modern
‘Metroidvania’ style games. The original version of
Montezuma's Revenge was licensed by Parker Brothers before it
was completed after seeing Robert’s booth at the 1983 CES
show. Since the Utopia version was planned to be 48K, it
had to be slimmed down to 16K for Parker Brothers to put it
out on a cartridge. This meant losing some of the extra
touches such as the animated title screen, character
introduction (where Joe is introduced as Pedro), the bat who
would chase you around if you stayed too long on a screen, and
sadly the final showdown with King Montezuma himself.
It’s interesting to note that Robert’s original version is not
winnable since he never finished programming the King
Monetezuma battle.
While most people are familiar with the term Montezuma's
Revenge, many don't know where it comes from. Montezuma
the first was a famous Aztec emperor who was known to have
ruled his people with great cruelty. Montezuma is best
known for bringing the downfall of the Aztecs when he mistook
the conquistador Hernan Cortes for the Aztec god Quetzalcoatl
(these guys had never seen a white man before!). Cortes
then proceeded to plunder and destroy the Aztecs and wipe them
off the face of the earth. Thus whenever a pasty faced
white tourist gets sick from drinking or eating the local
Mexican food it's referred to as Montezuma getting his
revenge.
You are Panama Joe (not to be confused with
the copyrighted character Indiana Jones), famous daredevil and
treasure hunter. You are after the fabled treasure of
Montezuma, which is hidden somewhere within his ancient
fortress. However the fortress is a maze of
death-dealing chambers, full the vilest traps
imaginable. You must help Joe navigate the maze and find
the hidden treasure room before he's turned into a permanent
resident of this ancient tomb.
To get to the treasure room your going to
have to do a little exploring first. Montezuma's
fortress is really a large maze of rooms full of deadly
snakes, spiders, and skulls. Joe must avoid these
hazards unless he carries the sword, which can be found in
certain rooms. The sword will allow Joe to kill one
spider, snake, or skull, but won't save him from lava, force
fields, or falling. Also found in the fortress are
torches, the torch will light up all the darkened rooms
making your journey much easier. Without a torch
you'll end up wandering blindly through the dark, and will
most likely fall to your death (not recommended).
Rarely Joe will come across the magic scepter, with
the scepter Joe will be invincible to enemies for a short
time.
Of course roaming monsters aren't the only
things Joe has to worry about. Many rooms also have
deadly lava pits, conveyer belts which can throw you to your
death, vanishing platforms which always seem to disappear at
just the wrong moment, and force fields which need to be
timed exactly (who knew the Aztecs were so advanced?).
Also making your life miserable are locked doors which
need a certain color key to open them (red, blue, or white).
At this point you may be saying "No treasure is worth
this!" Well you may change your mind the first time
you find one of those large rubies that happen to be
scattered around the rooms. Just think, the treasure
room is full of them!
If you're lucky enough to make it to the
treasure room, you're in for a little surprise.
Montezuma has cursed his treasure room! Joe only has a
few seconds to grab as many jewels as he can before he falls
through the floor and into the next level! Looks like
Montezuma got his revenge after all! Either that or
the programmer ran out of space for an ending...
Although we never got to see Montezuma's
Revenge in its full glory, this stripped down version is
very good. Unfortunately the Atari 5200's
non-centering joysticks can make exploring the pyramid much
more hazardous than it should be. For this reason
Montezuma's Revenge is best played with an Atari 2600
joystick adapter or third party controller. While
Montezuma's Revenge was also released on disk for the Atari
400/800, the planned cartridge release never happened.
Version |
Cart Text |
Description |
6/11/84 |
Atari 5200 Monty
12K.RLS.1 6/11/84 |
Final Version |
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to 5200 Software
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