Moon Patrol ?-??-83

 

This prototype is very similar to the 9-19-83 version except that the buggy is beginning to look like it does in the final.  The missile bug from the Champion course has also been fixed.  Despite what the label says, this prototype is later than 8-1-83 (213) as it falls somewhere between the 9-19 version and the undated 'Mid Version'.  This is most likely because the cartridge was reused and the label was not updated.



Prototype Differences

The buggy is closer to the final version but still a little different looking

The color of the title screen is slightly different.  The blue is darker and the text is all the same light blue color.  The final version has a light green for the Player and Course text
The mountain background colors are different.  The top layer has blue mountains with orange highlights and the second layer is green.  The final has a darker blue for the mountains with light blue highlights while the second layer is light brown
The rocks and ground are a lighter brown
The HUD display colors are different.  The light blue text tends to blend in with the darker blue background.  The progress bar is light blue with red dividers and the extra life icon is also red. The final has a lighter blue/purple color for the text and the progress bar is green with orange/brown dividers.  The extra life counter is also orange/brown.
The flying enemy graphics have different colors.  The UFOs are light tan instead of brown
Enemy bombs are red instead of yellow
The flying saucer graphics are completely different
The tanks are green
The missile (from the Championship Course) has red flames instead of yellow.
The bomber UFO does not glow
The city background is different looking with an odd black outline
The buggy is red on the Beginner Course and blue on the Championship Course.  This is reversed in the final version
Your bullet explosions are black and do not glow
The course letters do not glow
Sometimes your shots go through enemies
The continue feature is slightly different.  Instead of just pressing the number 2 to continue there is a counter that counts down and the player must press start before it reaches 0.
The enemy placement is different
The warning indicator lights are red
The bottom warning indicator is always lit

 

The different continue feature

 

The buggy is looking closer to the final but is still different

 

Different bomber graphics

 


This time the missile doesn't disappear

 

 

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