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Mr. Do's Castle
Name:
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Mr. Do's Castle |
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Company: |
Parker Brothers |
Model #:
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9420 |
Programmer:
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Jack Verson (On-Time
Software)
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Year: |
1984 |
Released?
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Yes
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Notes:
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Port of the 1983
arcade game
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Mr. Do is back, and this time he's got a castle (I guess he got
tired of living underground). Unfortunately he's discovered
that Unicorns like to live in his castle too. But these
aren't cute white creatures of fantasy movies, these are nasty two
legged squat monsters with horns on their heads. Armed only
with his magic hammer Mr. Do must smash blocks on top of the
Unicorns heads in order to rid his castle of them forever.
Mr. Do can also smash out floor tiles to make holes for the
Unicorns to fall into, but bopping Unicorns through holes only
makes them angry, and they will multiply.
There are three types of Unicorns: Red, Yellow, and
Green (shouldn't yellow and blue make green?). Red Unicorns
are the normal grunts, slow and easy to kill. Yellow
unicorns spawn from Red Unicorns that have been smashed through
floor tiles or left alone too long, these guys are a little faster
and a little smarter than their Red cousins. Green
Unicorns come from, you guessed it, Yellow Unicorns! Green
Unicorns are the absolute worst because they're lightning fast and
too smart to fall for most of your tricks. They also have a
bad tendency to multiply when your not looking.
There are two ways to beat each board. Mr. Do
can either destroy all the Unicorns (this is normally how you
win), or he can bash out all the Cherry blocks scattered around
the level. Hitting all the Cherry blocks is very difficult
to do, but is sometimes the wiser way to go once the Unicorns get
out of control. You can also use Skull blocks to kill the
Unicorns, these blocks appear on either end of a row of blocks.
Smashing both Skull blocks will cause all the blocks in
between to fall crushing many Unicorns at once. The
area in between is then replaced by a slatted bridge which cannot
be smashed out. Also scattered around the level are three
Key blocks, smashing all three Keys will open the doors at the top
of the screen. Inside this door is a magic coat of arms
which will turn all the Unicorns into those funny Lettermen (from
Mr. Do!). Smashing these Lettermen with your hammer will not
only eliminate a Unicorn, but will score you a letter. Spell
out the word EXTRA and you'll get an extra life.
While the 5200 version of Mr. Do's Castle isn't
bad, it could have been much better. The gameplay is there,
but the graphics are decidedly average (the Unicorns actually look
better in the 2600 version!) and there are a few control
issues. Given the late date of the prototype (the Atari 5200
had already practically been discontinued by this point), it's
amazing that the game came out at all. Mr. Do's Castle was
also released on the Atari 400/800 on disk and in a very limited
cartridge release in Canada.
Version |
Cart Text |
Description |
6/15/84 |
Atari 5200 Mr. Do 8K RLS.1
6/15/84 |
Final Version |
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to 5200 Software
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