Pole Position

Name:

Pole Position


Company: Atari
Model #:
CX-5217
Programmers:
Mike Horowitz & Betty Ryan Tylko (GCC)
Year: 1983
Released?
Yes
Notes:
Trak-ball compatible

 

While it may not look like much by today's standards, Pole Position was the one of the pioneers of the modern racing game.  Featuring amazing scaling effects and fast action, Pole Position was a technological marvel featuring realistic (for the time) sounds and graphics.  In fact Pole Position was so advanced that the hardware used in the arcade cabinet had a bad tendency to develop faults making keeping a machine in working order a challenge. Pole Position was one of the choices presented to Bally/Midway from Namco for sub-licensing.  Bally/Midway chose Mappy while Atari was left with Pole Position which then went on to become the biggest game of 1983.  Even today Pole Position remains one of the most popular racing games of all time

 

Even though it was made in 1982, Pole Position really isn't all that different from modern day racing games. Sure it may be single player and the graphics may fairly primitive in comparison, but the basic concept of weaving your race car in-between other cars still hasn't changed.  Pressing the top button accelerates while pressing the lower button applies the brakes (useful for tight turns).  Pressing up on the joystick will put your car into 'HI' gear while pushing down will put it in 'LO'.  You'll need to start in low gear until you get up to about 70 MPH and then shift into high gear to keep accelerating.  Although the gear shift seems somewhat pointless in the home version, the arcade game featured no brakes so downshifting into LO was a quick way to reduce your speed (don't try this on a real car kids) . Pole Position was one of the first games to feature advertisements for other games inside the game itself.  If you look closely in the arcade version you'll see advertisements for Centipede, Dig Dug, and other Namco/Atari games on the road signs on the sides of the road.  Unfortunately these ads couldn't be carried over into the home version due to system limitations.


Although the Atari 5200 was fairly advanced for the time, it had no chance of reproducing the scaling found in the arcade game.  However the programmers at GCC managed to make a very good attempt at bringing the arcade game home.  Almost everything found in the arcade game is in this version and the action is as fast and furious.  About the only thing missing other than the advertisements is the voice sample at the beginning of the game which says "Prepare to Qualify".  And while Pole Position is technically Trak-ball compatible, it isn't recommended unless you're a masochist. 

 

Pole Position is just another example of why the 5200 was considered the true "Home Arcade System", and proof that non-centering analog sticks worked well for certain types of games.  This version also uses the 5200's dual buttons to give the player a separate brake and acceleration button (the Atari 8-Bit computer port auto accelerates) which allows for better speed control.  The programmers at GCC really knew their stuff and were able to bring the fun of the arcades home.

 

Version Cart Text Description
1/5/83 Pole Position 005-01 Very early movement demo
5/14/83 Pole Position 133 Final Version

 

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