|
Q*Bert
Name:
|
Q*Bert
|
|
Company: |
Parker Bros.
|
Model #:
|
9500 |
Programmer:
|
Daniel Small |
Year: |
1983 |
Released?
|
Yes
|
Notes:
|
Port of the 1982
arcade game
|
The 80's introduced us to many odd ball and zany
characters, from that giant gorilla known as Donkey Kong, to
that odd yellow eating machine known as Pac-Man. While
many of these characters live on in the modern age, some
weren't that lucky. Q*Bert, with his round orange body
an oversized nose, made him a cuddly icon of the 1980's.
Not only did Q*Bert enjoy success in the arcades, but he
was also the star of a short lived cartoon (think Archie but
with Q*Bert characters). Unfortunately as Q*Bert soon
found out, fame is fleeting. After his arcade sequel
didn't perform nearly as well as the original, Q*Bert tried to
make an unsuccessful comeback in the mid 90's (Q*Bert 3 for
the SNES), but was quickly forgotten. This is a shame,
as the Q*Bert character had a lot of potential. I guess
he was just a little too wacky for his own good (his swearing
habit didn't help much either).
The basic idea behind Q*Bert is simple, jump on each of the
cubes an turn them to the proper color. This may sound easy,
but as you might have guessed, there are some obstacles in your
way. As you hop your way around the pyramid, you will need
to watch out for the deadly Red and Purple Balls, Coily the snake,
and that little green trouble maker Sam. Each one of these
odd ball bad guys is out to make sure you don't have a happy day.
To make your life even more difficult, later levels require
multiple jumps to make the proper color appear, and colors may
revert back to normal if you jump on the cube too many times.
But all is not lost, for Q*Bert has two weapons at his
disposal. Located on the sides of the screen are two flying
discs that Q*Bert can hop on for a quick escape back to the top of
the pyramid. If you're crafty enough, you can trick Coily
into jumping off the pyramid in a futile attempt to chase you.
Q*Bert's second weapon comes in the shape of a Green Ball.
If Q*Bert can grab the Green Ball he can hop around
unmolested by baddies for a few seconds. Cherish these
moments, as they'll come few and far between.
The Atari 5200 port of Q*Bert is a pretty good
port. It manages to capture the look and feel of the arcade
game (although Q*Bert's cold dead eyes are a bit disturbing), and
best of all it plays really well. The biggest problem with
the 5200 version are the controls. Q*Bert used a somewhat
unique control scheme which required the player to push in
diagonal directions instead of the standard
up/down/left/right. On the arcade machine the controller was
already fixed so that it moved only in diagonals, but on the home
ports the instruction manual suggested that players rotate the
controller so it diamond shaped to help get the feeling for how
Q*Bert moved. This worked well with square controllers, but
since the 5200 controllers were not square, this method couldn't
be used. Instead, the player must hold down the fire button
before moving. This was to help prevent Q*Bert from moving
accidentally due to the non-centering 5200 controller. While
this method works, it's clunky and makes the game more difficult
than it should be.
While it may not look as nice as some the ports
made for more powerful systems, the 5200 version of Q*Bert is a
solid port. If one can get around the control issues, there
are hours of fun to be had. However since the ports are
practically identical, the best way to play the 5200 version of
Q*Bert is actually on the 400/800 where the 5200's odd controller
won't hinder your fun.
Version |
Cart Text |
Description |
?/??/83 |
Atari 5200 QBERU 8K RLS.1 |
Final Version |
Return
to 5200 Software
|