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River Raid
Name:
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River Raid |
|
Company: |
Activision |
Model #:
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FZ-002 |
Programmer:
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Carol Shaw |
Year: |
1983 |
Released?
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Yes
|
Notes:
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Enhanced port of
the 2600 game |
Making a game that will live in Atari history forever isn't an
easy task. Most games simply don't appeal to everyone or
have flaws that turn gamers off. River Raid is one of the few
games that not only had universal appeal, but had some of the
best (and most addicting) gameplay ever seen. River Raid
was so popular in fact that it was ported to the Atari 400/800,
Atari 5200, Intellivision, Colecovision, IBM Pc Jr., Commodore
64, and just about every other popular system of the time that
used cartridges. River Raid set the standard for scrolling
shooters, too bad most other games couldn't live up to it.
River Raid's concept is easy enough; guide your jet
through a dangerous river valley while shooting down all the bad
guys and bridges you can. You'll also need to watch your
fuel gauge, as your jet doesn't have a large gas tank. To
refuel, all you need to do is fly over a fuel tank and you'll
magically be refueled (Ok, so they took some liberties). You
need to be care that you don't accidentally shoot the fuel tanks
as your blasting away at your enemies or you'll quickly find your
jet crashing into the waters below (and you can't swim!).
There are a variety of enemies to keep your trigger
finger busy such as helicopters and enemy jets. The Atari
400/800 and 5200 versions went one step further and added tanks
and hot air balloons to get in your way (nothing like wiping out a
balloonist to clog up your engines). Progress in this game
is measured by bridges, each time you blow up a bridge it's like
hitting a checkpoint. If you die you'll start back at the last
bridge you destroyed. As you progress further and further
into the game the river gets smaller and you must maneuver through
tight spaces barely wider than you jet! The enemies also
become more active as they move and shoot faster.
The controls in River Raid are dead on. You
can speed up and slow down in an instant by pulling back or
pressing forward on the joystick. The movement is very crisp
and doesn't have that mushy feeling (except on the 5200, but
that's the joysticks fault). This may not sound impressive,
but control is very important in a game like River Raid which
requires constant speed changes and quick reflexes at the higher
levels. Bad controls can ruin a great game, but luckily
that's not a problem here.
Beyond the new enemies as previously mentioned
balloons and tanks, the 8-Bit version added only a few minor
graphical enhancements. The banks of the river were made a
bit more jagged, some moutains were added, and a band of color was
added to further accent the shoreline. The addition of
Balloons don't add much to the gameplay (just another slow moving
obstacle), but the tanks really add a new twist due to their
unpredictable firing patterns. It's a shame that these
enemies couldn't be added to the 2600 version as well.
River Raid was a smash hit form the word Go, and
helped Activision standout amongst a sea of mediocre videogame
companies. While your friends may laugh at its crudeness
now, River Raid helped start a new genera in videogames; the
overhead scrolling shooter. So the next time you play a game
like Radiant Silvergun, take a few moments to think back to River
Raid, the game that started it all.
Version |
Cart Text |
Description |
?/??/83 |
River Raid FZ-002 (C) 1983
Activision, Inc.
|
Final Version |
Return
to 5200 Software
|