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Road Runner
Name:
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Road Runner |
|
Company: |
Atari |
Model #:
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CX-5242 |
Programmer:
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Lorie Shaffer?
|
Year: |
1983 |
Released?
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No
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Notes:
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Scheduled to be
released November 1983 |
Although the Atari 5200 library is comprised of mostly action
and arcade games, Atari was apparently planning on adding a few
puzzle games to the mix. Unfortunately none of these games
ever saw the light of day, and Road Runner is no
exception. Road Runner is a strategy game based on the old
sliding tile game and has no relation to the 1985 Atari arcade
game of the same name (which the 2600 version was based on).
If Road Runner looks familiar, it's probably because it
bears a strong resemblance to the Intellivision game
Loco-Motion. In fact Road Runner may actually be a
conversion of a failed port of Loco-Motion. For you see at
one point Atari was planning on producing Loco-Motion for the
5200 (a prototype box has
even been found), but for some reason this idea was scrapped
(Mattel may have licensed it from Centuri first). So Atari
may have remade the game into Road Runner. An internal
promotional video that included Road Runner even refers to it as
'an arcade favorite' (Atari didn't release a Road Runner arcade
game until 1985 and it was a completely different game).
However without any real evidence this is all simply
speculation.
At the start of each level a birdseed truck will weave its way
through the maze dropping off piles of birdseed as it goes.
The goal of Road Runner is to move the tiles around so Wiley
Coyote eats as much birdseed as he can before the Road Runner gets
it (why would Wiley eat birdseed?). Each tile contains a
portion of the road which Wiley and the Road Runner walk on, by
sliding the tiles around you can make paths leading to the piles
of birdseed or to the tunnels on the side of the board. The
tunnels connect one side of the screen to the other, and can be
useful for warping across the screen (just like in Pac-Man).
Unfortunately some of these tunnel entrances are really just
painted on (remember when Wiley would do that in the cartoon?), so
if Wiley attempts to enter one he'll knock himself out. The
only way to tell if a tunnel is real is to watch the Road Runner
and see which tunnels he takes (he always was smarter than Wiley).
Wiley can die if he either runs off the end of the
tile or runs into a false tunnel. The Road Runner appears to
be able to back up from dead end track pieces and tunnels so he is
impossible to kill, but you can trap him on two dead end pieces
and complete the level at your leisure. Once all the
birdseed is gone the game moves to the next level. If you
happen to run into the Road Runner you will score 10 points, and
you the Road Runner will be transported back to your starting
points. Wiley also scores 35 points for each tile he
crosses, and 50 points for each pile of birdseed he collects.
While the game is playable, it still needs some
serious work before being considered a finished product.
There are several odd glitches in this prototype such as the
computer getting confused as to which tile the Road Runner is
supposed to be on, so he appears to be running off the path
through the scenery. Also your score (and occasionally the
screen) doesn't show up for a few seconds after starting a new
board, and the game will freeze on occasion. There are
absolutely no sounds or music in the game except for the sound of
the sliding tiles, which can make it hard to figure out if
something good or bad is happening to you. The press kit
also mentions two-player action, although as far as I can tell
this prototype is one player only. There are two score
displays on the screen with a big arrow pointing to the active
player's score however, so there may be a two player option hidden
in the game somewhere (with the second player controlling the Road
Runner perhaps?). The choice of colors seems rather odd,
with lots of pinks and purple.
While it may not be the best game for the 5200,
Road Runner was an interesting attempt at a puzzle game (which the
5200's library was sorely lacking). In the end Atari may
have put the kibosh on this game due to the slower than expected
sales of the 5200. Atari decided to concentrate on action
and arcade games which were usually the biggest sellers, so most
of the puzzle and strategy games were quietly cancelled.
Road Runner was due to be released Fall of 1983.
Version |
Cart Text |
Description |
?/?//83
|
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Early version
|
5/27/83 |
|
No sounds, Slightly different
colors on the title screen |
6/3/83 |
Road Runner Cartridge 06-03-83 |
Minimal sounds added |
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to 5200 Software
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