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Space Invaders
Name:
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Space Invaders
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Company: |
Atari |
Model #:
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CX-5204 |
Programmers:
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Atari 5200 Port: Eric Manghise
(Programmer) & Marilyn Churchill (Graphics)
Atari 8-Bit Version: Rob Fulop
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Year: |
1982 |
Released?
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Yes
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Notes:
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Port of the
1978 Taito Coin-Op
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Space Invaders is often citied as being the first hit video
game. When it was released in 1978 Space Invaders quickly
soared to the top of the charts, selling over 100,000 machines
in its first year alone. By the time Space Invaders hit
the US in 1980 Taito had sold over 300,000 machines in Japan and
would sell 60,000 units in the US in its first year of
availability with each machine costing between $2,000 and
$3,000. A popular urban legend stated that Space
Invaders was responsible for causing a 100 Yen coin (equivalent
to a US Quarter) shortage in Japan due to them all being pumped
into Space Invader cabinets. As fun as this ‘fact’ is,
it’s actually not true and is most likely due to less 100 Yen
coins being produced that year. Atari, being well aware of
Space Invader’s popularity, was the first company to officially
license the game for use on home systems. The Atari 2600
port came first in mid-1980 and helped quadruple sales of the
system, while the Atari 8-bit computer port was released not
long after. When the Atari 5200 was released in 1982, it
also received a port of Space Invaders.
Before we talk about the Atari 5200 port of Space
Invaders, we must first look at the Atari 400/800 port. This
is because the Atari 5200 version of Space Invaders is actually
based on the Atari 400/800 port and wasn’t a completely new
version as was done with Dig Dug, Qix, and Centipede.
The Atari 400/800 port (coded by Rob Fulop) polarized many Space
Invaders fans with its differences and new additions.
Instead of an army of Invaders appearing on the screen already in
formation, the Atari computer port has them slowly marching out of
a rocket which is floating on the left side of the screen.
After destroying each wave on invaders this rocket will lower bit
by bit until it lands on the planet surface. When this
happens, the UFO will come down and take your ship away, although
it comes right back so you can continue blasting Invaders.
Another change was to the Invaders themselves who were given
completely different graphics to make them look a bit more alien
and outlandish. But perhaps the biggest change was the
elimination of the shield bunkers which the player could hide
behind. Why these were removed is anyone’s guess, but Rob is
quoted as saying that he wasn’t told that he had to make the game
exactly like the arcade version, so he added his own
changes. For good or for ill, the Atari computer port
of Space Invaders was very different than the arcade version.
So, what about the Atari 5200 version then?
Well it seems that Atari’s management decided that the 5200’s port
of Space Invaders should be closer to the arcade game as the 5200
was being touted as the ‘Home Arcade Machine’. However, as
stated earlier, Atari didn’t want to recode the game from scratch,
instead they decided to simply add the missing features to the
Atari 400/800 version. Why this was is unknown, but Atari
probably didn’t want to take the time to completely redo the game
as the Space Invaders craze was fading quickly. So, what
changes did they make to the 5200 port? The main
changes to the game are the inclusion of shields (three large
bunkers where the arcade had four smaller bunkers), four
completely different sets of invaders (rather than the one set
from the original), a different design for the UFO, the inclusion
of Trak-Ball support (listed in the manual as a ‘Future
Accessory’), and the elimination of the rocket. This last
change was done somewhat sloppily and the ‘ghost of the rocket’
can still be seen by the fact that the Invaders never reach the
left edge of the screen where the rocket should be, and the rocket
movement sound still plays between waves.
While the inclusion of different sets of Invaders
added some long-term playability to the game (the final morphing
Invaders are a nice touch) and the inclusion of the shield bunkers
brought it closer to the arcade game, what this digital coat of
paint couldn’t hide was the fact that Space Invaders was quickly
becoming old news by this point. While still popular, Space
Invaders was quickly being replaced by a hungry yellow circle and
his supernatural pals. However while Pac-Man was properly
licensed and only appeared on Atari systems (or was ported by
Atari), Space Invaders was not, so other companies could continue
to make ports for their systems as long as they didn’t call them
Space Invaders. This meant that Space Invaders continued to
be a common fixture on just about every home console and computer
well into the mid-80’s.
So, is the Atari 5200 version of Space Invaders
superior to the 400/800 port? That answer seems to be as
polarizing as Rob’s original port. While some people appreciate
the additions that make the 5200 version more like the arcade,
some people preferred the 400/800 port due to the fact that it WAS
different. There’s really no right or wrong answer as both
ports are based on the same code and play very similar even with
the 5200’s changes, so it’s a matter of personal preference.
Interestingly the Atari 5200 port of Super Breakout was given a
similar treatment, although the changes were much less
obvious. After flirting with doing two different versions of
a game for a time (one for the 400/800 and one for the 5200),
Atari decided that each system would share a port. This cut
down on development costs as the two systems were basically the
same and the code could be ported quite easily.
Version |
Cart Text |
Description |
4/22/82 |
Space Invaders EPROM Cartridge |
Final version |
Return
to 5200 Software
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