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Super Cobra
Name:
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Super Cobra
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Company: |
Parker Brothers |
Model #:
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9550 |
Programmer:
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Ed Schneider (Roklan) |
Year: |
1983 |
Released?
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Yes
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Notes:
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Port of the 1981
Konami coin-op |
Sequel to the 1981 arcade game Scramble (which only appeared
officially on the Vectrex, Tomy Tutor, and some Japanese
computers), Super Cobra is a side scrolling helicopter game in
which you must fly over a (and I quote) “A 10,000 mile obstacle
course through ever-changing terrain”. Of course each area
is just filled with deadly missiles, guns, and mines to grab a
big bag of booty (yes they actually call it booty). I
don’t know what kind of drugs the good folks at Parker Brothers
were on, but 10,000 miles is almost half the distance around the
world. That’s one heck of a long obstacle course.
Also, who just keeps a giant bag of booty laying around for any
ol’ helicopter to swoop down and grab? Super Cobra is a
game that asks more questions than it answers.
Because it was ported to just about every system
on god's green earth (even the Odyssey^2!), you'd think that
Parker Brothers would have gotten it right at least once.
But then again this is Parker Brothers we're talking about.
Sadly Super Cobra sucks on just about every system it was
ported to, and the 5200 was no exception. This is sad
because the arcade game was actually very good, too bad the lousy
home versions soiled its reputation.
The main problem with Super Cobra is the controls.
The 5200 stick isn't all that great to begin with, but why
on earth would anyone attempt to port a game that requires
pinpoint precision to a console like the 5200? Good luck
trying to get through those tight twisty caverns in one piece.
It's a constant struggle between you and the joystick...
While the graphics and sounds are adequate and get
the job done, but they could have been alot better. Many of
the graphics are very blocky and the color scheme is questionable.
It seems that minimal effort was put into porting this game.
If you're able to tolerate all its shortcomings,
Super Cobra can be a fun game (in the same way that Russian
Roulette can be a fun game). It's a shame that Parker
Brothers never took advantage of the 5200's power, as it was fully
capable of a near arcade perfect version of the game. Shoddy
third-party efforts like this are one of the reasons the 5200
never gained the popularity it deserved.
Version |
Cart Text |
Description |
?/??/83 |
Atari-5200 Super-Cobra 8K RLS.1
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Final Version |
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to 5200 Software
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