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Tempest 12-29-83
This version of Tempest was a semi-playable demo made for the 83 Winter
CES show. From the information found on internal documents it is
believed that this prototype was made in late December. This
particular version lacks complete collision detection (although you can
shoot Flippers in the tubes), has only one type of enemy (Flippers), and
the Super Zapper has not been implemented. Interestingly the code
for collision detection was actually in the game, but it was turned off
for testing purposes. Since the player cannot destroy all the enemies,
the game will advance to the next level after a minute or so.
An interesting easter egg exists in this prototype. Pressing the
keys on the number pad will produce various sounds from the game. These
sounds were taken directly from the arcade machine, and are virtually
identical.
Just like the arcade...
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Even the red levels are in here!
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The invisible levels are tough!
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This is my favorite level...
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Nasty color scheme...
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It may be recharged, but you still can't use
it!
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