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Vanguard
Name:
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Vanguard
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Company: |
Atari |
Model #:
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CX-5216 |
Programmer:
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Tom Calderwood (GCC)
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Year: |
1983 |
Released?
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Yes
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Notes:
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Port of the 1981
Centuri coin-op |
Ever say to yourself "Hey, let's go explore that mysterious
tunnel on that alien planet"? Well you have now, because
this is the plot behind Vanguard. No planets to save, no
prisoners to rescue, just exploration for the hell of it.
So if you're a bored space pilot between the ages of 19
and 48, why don't you sign up to explore the mysterious tunnels
of planet Aterria? Maybe you can be the first to enter the
City of Mystery (oooo.. Sounds scary!) and face the great Gond!
Sound like fun? Well you're going anyway so buckle
up!
Lame plot aside, Vanguard is actually a great
little space shooter noted for its unique (at the time) four
directional firing scheme. Instead of being armed with one
crappy laser, you're armed with four crappy lasers! Using
the options on the main menu you can either set the lasers to fire
constantly or make them fire in the direction you're moving.
Either method works, it all depends on which one you're most
comfortable with.
As you make your way through each zone you'll
undoubtedly begin to notice your fuel gauge keeps getting lower
and lower. Looks like your spaceship is a lemon and is
guzzling fuel like there's no tomorrow. To gain more fuel
you're going to have to shoot down enemy spacecrafts (look all
80's games allow you to get fuel from shooting other ships, work
with me here.). Another way to refill you're fuel is by
touching an energy pod. Energy pods not only fill your fuel
to the max, but also make you invincible for a short time (until
the day the music dies). However when you're under the
influence of the energy pod you are unable to shoot (but then
again you're invincible so who cares?). Energy pods only
appear in the Mountain and Stripe Zones so make the most of them
while they're there.
Each space tunnel is made up of seven zones, each
with its own unique characteristics:
Mountain Zone
This is the first zone you'll encounter and is
pretty standard by all accounts. While flying through the
mountainous tunnel make sure you make use of the numerous energy
pods that appear through out. Watch out for the little
spacecrafts that fire missiles, they can be killers if you're not
careful.
Rainbow Zone
True to its name, the Rainbow Zone is a rainbow of
different colors. One thing that makes the Rainbow Zone
unique is that you're going vertical instead of horizontal.
The only enemies you'll encounter in this zone are little blobs
called Helms. Normally they don't pose a problem as they
don't shoot at you, but you can accidentally run into them if
you're not careful.
Styx Zone
I'm sailing away. No thankfully it's not THAT
Styx, but this zone is just as irritating. Formed of long
stick like rocks (hence the name), the Styx Zone is one of the
most beautiful in the game. Nothing too interesting here
enemy-wise, but make sure you don't accidentally slam into the
sides of this narrow tunnel.
Rainbow Zone 2
It's BAAACK! Just when though you saw the end
of the Rainbow Zone it pops up again , but this time with a new
enemy called Ammo. So what makes Ammos different from Helms?
The color! Right, let's move on shall we?
Stripe Zone
The Stripe Zone throws a new wrench into the works,
now you have two different paths you can take. The top path
pits you against deadly Grimes (no I'm not making this up), while
the bottom path forces you to try and make it through deadly
barriers (is there anything in this game that isn't deadly?).
Each path has its own pros and cons, but I tend to find the
barriers easier to deal with since they don't move around.
Thankfully energy pods are back in this zone, so make use of
them. Top or bottom, both paths eventually lead to the same
place.
Bleak Zone
Yes folks this zone is bleaker looking than Ricky
Martin's career. One has to wonder if the programmers just
didn't get lazy and decide not to put much effort into this zone
because there's almost nothing here! The whole zone is only
populated by two types of enemies: Kelmus and Romeda. Kelmus
are little snakes that you can actually dock with for points
(simply run into them), while Romeda are deadly bombs that explode
when you shoot them. Take care when docking with Kelmus's as
you can only do so three times before they get pissed.
Last Zone
Finally the city! It's so. Mysterious.
Actually the only mystery here is what the hell is that
thing at the top of the screen? That blob is actually the
evil Gond, and you've got to destroy him (Why? Why not?).
However Gond is protected by a series of rotating barriers,
so you're going to have to time your shots just right to get a
shot through. The long you wait to destroy Gond the more
points you'll score, but the more missile you'll have to dodge in
the meantime.
After destroying Gond you'll start in a new tunnel
(collect all seven!). Each tunnel is shaped differently and
has the zones in a different order which helps keep the game
somewhat fresh. Vanguard was one of the first arcade ports
that appeared only on the 5200 (well there was a 2600 version, but
it was severely stripped down), and helped bolster the 5200's
reputation as the "Home Arcade Machine". Strangely there was
no 400/800 version of Vanguard, and no evidence that it was even
planned. Perhaps Atari wanted the 5200 to have a few
exclusive games of its own to a stop the constant rumors that it
was nothing more than a stripped down 400 (although they were
right). The world may never know.
Version |
Cart Text |
Description |
1/5/83 |
Vanguard 1-5-83 |
Mid level WIP |
2/1/83 |
Vanguard 2/1 |
Late level WIP |
5/9/83 |
Vanguard EPROM Cartidge 129-05 |
Final version |
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