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Xari Arena 8-31-83
The version is very is the same as the 10/30 version except that
the number of Xaris on each level has been reduced to only
one. This means that the player (or computer) only needs to
destroy one Xari to advance to the next level. Why this
change was made is unknown, but it probably done for playtesting
or debugging purposes so that the player could quickly see each
level without having to play through them. Interestingly due
to there only being one Xari on the screen, it will send out a
massive amount of fireballs at the higher levels the move
incredibly fast because of the lack of slowdown due to the reduced
number of objects.
Another interesting side effect of there only being one
Xari on each level is that the game demo will actually beat the
entire game if left on long enough.
Prototype
Differences
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There is no Trak-Ball support
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The computer AI isn't quite as good as it is
in the final version
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This version has a special message at the end of
the game after beating all 32 waves, congratulating them
and telling the player to send a picture of the end screen
to John at Atari. This message was taken out of the
final version for some reason. |
The number of Xari's needed to beat each level is
set to one. |
Hmm... Only one Xari?
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Wave 4 and still only one Xari
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Wave 29 and... still only one Xari?
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The demo will actually beat the game
if you let it
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to Xari Arena
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