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Atari 7800 Prototypes
1984 was a tumultuous year for the video game industry.
The market had become over saturated with poor games developed by
fly-by-night companies looking to a quick buck, and too many companies
were competing for an ever-shrinking share of the marketplace (if you
think 3 game systems are too many to choose from try 7!). Couple
this with the rise in popularity of home PC's and the introduction of
the Apple Macintosh, and you've got one ugly situation. Many gamers
had become disgusted with the poor quality and lack of originality in
the games that the industry was churning out at an alarming rate.
Something had to give, and that something was the great video game crash
of 1983-84.
Back up to 1981. A small company known as General
Computer Corporation (GCC) began to sell enhancement kits for Atari's
latest smash hit Missile Command. While the public applauded their
efforts, Atari was less than amused. Atari sued GCC for hacking
their game, but in a strange twist of fate the two companies actually
became partners! GCC agreed to develop three arcade games for Atari (Food Fight, Quantum, and Nightmare), and to start developing
Atari 2600 and 5200 games. But GCC's legacy wasn't to be as a developer
of 2600 games, Atari had bigger plans.
Fast forward to 1983. After the 5200 had failed
to crush the competition, Atari needed to show the world that it was still
number one. After interviewing thousands of gamers, Atari felt that
it had all the information necessary to create the ultimate video game
system. However Atari had lost faith in its internal programmers
and felt that this new project (code named Maria) was too important to
take a chance on, so they asked GCC to develop their new system instead.
GCC set to work on making the most advanced video game system that
the world had ever seen. Not only was Maria able to produce almost
100 independent sprites in a rainbow of colors (thanks to the increased
color palette), but it was also backwards compatible with the 2600! Years
before Sega would attempt something similar with the Genesis (but with
the addition of an adapter), Atari had invented the fine art of backwards
compatibility. Atari had listened to the complaints of gamers who
disliked the idea of having to buy all new games for a system when they
already had a large library of games sitting around their house.
Not only did Atari manage to appease the large Atari 2600 fan base, but
they also increased the amount of titles available at launch from a paltry
5 to an unheard of 200+. The new system was dubbed the Atari 7800
(2600+5200 = 7800) and was set to launch in 1984. Yes, the future
looked pretty rosy for the new 7800.
Now back to 1984. After the market started to crash Atari
was faced with staggering losses and was in danger of going out of business.
Enter Jack "The Jackass" Tramiel, the man who had driven the once profitable
Commodore computers into the ground was ready to try his hand at running
Atari. Warner Communications sold Atari Inc. (renamed Atari Corp.)
to Jack for a pittance to be rid of the money loosing operation.
Now that Jack was in control of Atari things were going to change. Atari
was no longer going to be a video game company, they were going to concentrate
solely on computers. The 7800 was no longer welcome at Atari, and
was handed back to GCC with the comment "We don't do video games!". This
was the beginning of the end for Atari and would probably have been the
end of the 7800 as well if it hadn't been for a little company called
Nintendo.
In 1985 Nintendo had managed to revitalize the video
game market with a little system called the NES (perhaps you've heard
of it?). Jack realized that Atari had missed a golden opportunity
to seize the game market when they had the chance. Jack wasn't about
to sit back and watch Nintendo rake in the millions, he decided that Atari
needed a new video game system and needed it now! However, Atari
had stopped all game system development in 1984 per Jack's own orders!
So instead starting development back up again and waiting for a
new system, Jack decided that they would dust off the old 7800 and put
it out immediately as a direct competitor to the NES. However gamers
wanted new exciting games, not the same old warmed over "arcade classics"
that Atari was pushing. There was just no way Pole Position II was
going to compete with Super Mario Bros.
Atari may have been able to keep the 7800 afloat with
decent software and more advanced cartridges, but Jack was terminally
cheap and wanted to keep all costs at a minimum. This meant that
few games were developed, and most were of dubious quality. Few
third party companies were interested in the new 7800, and even less dared
write games for it due to Nintendo's policy which forbade any Nintendo
game developer to write games for a competitors system. Therefore
Atari was forced to develop the bulk of the games themselves, further
slowing down the flow of new software. After struggling for four years, the 7800 finally died in 1990 with a
library of only 62 games.
The 7800 is generally ignored by prototype collectors
due to the relatively small number of prototypes made and the great difficulty
in finding them. Only ten unreleased Atari 7800 prototype games
have turned up over the years, however many more are suspected of being
out there. The most famous of the "missing" prototypes are Electrocop
(shown at the Winter CES show), Sky Fox (shown on the 7800 system box
and in several commercials), and Steel Talons, which was supposedly completed
but never released. While it may be a little light on the software
side, the 7800 does sport some interesting prototype hardware such as
the 7800 Highscore cartridge and keyboard attachment. Both of these
peripherals were supposed to be released at the time of the original 84
launch but were permanently scrapped when Jack took over. Curt Vendel
was able to complete the Highscore cartridge with the help of former Atari
engineer Gary Rubio and released a limited quantity of them to eager collectors
in 2000.
There are several factors as to why only a small number
of 7800 prototypes have turned up.
- The 7800 had a very short lifespan so few games were actually
started. |
- Atari's policy of contracting out 7800 game development out
to individual programmers instead of programming in house. This
makes it hard to figure who the programmers were and ask them if they
have any of their old files. |
- Much of the work was done on Atari ST's and saved to disk.
These disks had a tendency to get reused so many prototypes
may have been written over. |
- Atari burned far fewer EPROM cartridges than they did with
the 2600 and 5200. This means less prototype cartridges got
out of Atari and into private hands. |
- Few review cartridges were given out due to many magazines
not covering the 7800. |
- The 7800 had almost no third party support, so there are no
third party prototypes. |
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