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Barnyard Blaster
Name:
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Barnyard Blaster |
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Company: |
Atari |
Model #:
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CX-7859 |
Programmer:
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Unknown |
Year: |
1988 |
Released?
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Yes
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Notes:
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Rednecks not included |
Gramps has bought the farm... literally! You and your grandfather
have decided to buy a quiet little farm to get away from the stress of
city life. However it appears that Gramps should have shopped a
little more carefully, because this farm is overrun with all kinds of
nasty vermin! Now it's up to you and your trusty gun to eliminate
all the pests and save Gramps farm.
Barnyard Blaster was part of the second wave of games Atari released
for the 7800 in an attempt to boost the number of titles available for
the system. Unfortunately Barnyard Blaster wasn't anything special,
this target shooting game was simply library filler, and average filler
at that...
Barnyard Blaster consists of three static screens of target shooting.
As the name suggests, the action takes place on a farm, and the
environments and targets reflect this.
The Barnyard
This is the first screen you will encounter. The Barnyard is really
just a warm-up for things to come, as all the targets are non-moving and
relatively easy to hit. The main feature of this screen is a large
fence with several bottles lined up on it. Take aim and shoot as
many as you can before you run out of ammo. If you're feeling particularly
lucky you can take a pot shot or two at the gopher which hides behind
the tree.
The Cornfield
As you may have guessed, the action on this screen takes
place in a big cornfield. Here you'll aim at watermelons, pumpkins,
crows, and rabbits. This screen has a little catch however, you
must shoot all the veggies before you can move onto the moving critters
The Barn
Finally a real challenge, this screen contains nothing
but moving targets! This barn is infested with everything from ducks
to mice, so take aim and shoot to kill. Pay special attention to
the birds which swoop down from the rafters, as they can be especially
unpredictable.
The Bonus Round
What shooting game would be complete without a bonus round?
Here Gramps will begin to throw bottles into the air for no apparent
reason (perhaps he emptied all those bottles himself?). After Gramps
throw 10 bottles, the round will end and you'll be taken back to the first
screen again. Oh and just in case you were thinking about it, shooting
Gramps ends the bonus round (and Gramps gets a trip to the emergency room).
After the game ends you will be given a rank based on how
well (or poorly) you did. Ranks range from Total Dud to Blaster,
with several humorous ranks in-between (what other game do you know where
you can be given the rank of Red Neck or Terminator?). While it
may not be anything special, this ranking system adds some fun to an otherwise
dull game.
While it won't win any awards for gameplay or originality,
Barnyard Blaster is an adequate game that filled in the 'shooting game'
gap in the 7800 library. Barnyard Blaster is also one of the few
games to make use of the lightgun (Sentinel, Meltdown, and Crossbow are
the others). The lightgun (which was actually designed for the XE),
works fairly well for this title, and is usually pretty accurate. But
even accurate controls can't save this game from being duller than it
should be. Perhaps Atari should have taken a cue from Nintendo and
their wonderful line-up of shooting games. Barnyard Blaster is just
another example of why the 7800 lagged behind the SMS and NES.
Version |
Cart Text |
Description |
10/5/88 |
Bayard Blastr C300051-059A 7800 10/5/88 |
Final Version |
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