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Commando
Name: |
Commando |
|
Company: |
Atari |
Model #: |
CX-7838 |
Programmer: |
Dwain Skinner |
Year: |
1989 |
Released? |
Yes |
Notes: |
One of only two 7800 games with a built in Pokey sound chip |
Port of the 1986 Capcom coin-op, Commando is and overhead shooter
in the same vein as Ikari Warrior and Guerrilla War. You
play the role of a generic commando (whom we'll call Joe). Joe is
a one man army who must rescue his captured comrades while waging battle
against an unknown rebel insurgency in an unnamed country. Yeah...
so the plot isn't all that deep, but then again who plays an action game
for the plot anyway?
Commando is separated into eight different areas, each
with its own distinct theme. The game begins with Joe being dropped
off by a helicopter with what can only be described as having the coolest
blade animation ever seen in an 8-bit game. After you've been dropped
off in an area, you must battle your way through waves of various foes
to the heavily fortified gate at the end. These gates contain waves
of enemy soldiers which must be eliminated before moving onto the next
area.
As a one man army, Joe comes equipped with the standard
gun with infinite ammo and several grenades that have a surprising limited
blast radius. As you make your way through each level you'll shoot
countless generic soldiers Some soldiers will run straight
at you, while others will hide behind bunkers or in trenches (use grenades
to get these guys). Other enemies include rocket launcher soldiers,
motorcycles which toss grenades at you from the bridge tops, deadly jeeps
and trucks which will attempt to run you over, snipers hiding in guard
towers, and of course those evil pill boxes...
As you travel each level, keep an eye out for a knife or gun. These power ups will give Joe even more superhuman
powers than he already possesses. The machine gun allows Joe to
shoot bullets at a unbelievable rate, while the knife will allow Joe to
kill enemies by running into them. Other things to watch out for
include secret underground passages which contain treasure and hostages,
and enemy soldiers transporting hostages. These guys can be shot
for extra points.
The Atari 7800 version of Commando is very impressive, and about on par with the NES version of the game (a major plus for the 7800). Commando is also one of only two Atari 7800 games to have a Pokey chip built into the cartridge for enhanced sound and music. Unfortunately unlike Ballblazer (the other game to use a Pokey), Commando only makes minimal use of the chip for the background music. In fact, many people play Commando on emulators without ever knowing that there are missing sounds and music.
Despite its simplistic nature, Commando is one of the better games for the Atari 7800. It's unknown how they did it, but Atari finally managed to license a semi-popular arcade game instead of the same warmed over arcade "classics". Unfortunately quality arcade ports like Commando were in the minority on the 7800, and ultimately couldn't save the dying system.
Version |
Cart Text |
Description |
4/29/88 |
|
Early game demo |
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