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Desert Falcon
Name:
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Desert Falcon |
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Company: |
Atari |
Model #:
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CX-7811 |
Programmer:
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Mike Feinstein, Bob Kukura, John Mracek,
and Paul Moody (GCC) |
Year: |
1987 |
Released?
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Yes
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Notes:
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Originally called
Sphinx then Nile Flier |
Desert Falcon is an interesting little game in the same vein
as Zaxxon. However instead of a ship in a space station,
you play the role of a falcon in ancient Egypt. Your
mission is to fight your way through the deadly desert and find
the pharaoh's treasure (exactly what does a falcon need with
treasure anyway?). Of course it wouldn't be much of game
if the treasure was unguarded, that's why a whole army of nasty
desert beasts are after your feathery little hide. Have
you got what it takes to become the ultimate Nile Flier?
Desert Falcon uses the same 3/4th overhead perspective as Zaxxon
did, but adds several new twists. Not only can you fly, but
you can also hop along the ground! Taking the terrestrial
route is useful for avoiding flying bad guys and allows you to
gather treasure and hieroglyphs. Hieroglyphs are your key to
obtaining super powers which will help you get farther into the
game. By picking up three hieroglyphs you can trigger a
super power (or curse), the type of power is determined by the
type and order of hieroglyphs you collect. Some powers can
be stored until needed, while others are triggered immediately.
Powers include:
Air Bomb |
Destroys all airborne enemies on the screen |
Decoy |
Makes a decoy to attract enemies |
Hold Sphinx |
The sphinx cannot shoot darts or enemies at you |
Invincible |
You become is invincible for a short time |
Omnicide |
Destroys all enemies on the screen |
Quick Shots |
Rapid fire |
Points |
Gives you points |
Polywater |
You cannot swim for a short time |
Shackles |
You cannot hop for a short time |
Roulette |
You are given to random hieroglyphs |
Warp |
Warps you to the sphinx |
Extra Life |
Gain one extra life |
Broken Wing |
You cannot fly for a short time
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Hover |
Don't move forward when flying |
Speed Up |
Increase speed |
Slow Down |
Speed decrease |
Evil desert enemies aren't the only things standing between you
and your treasure. Large pyramids and obelisks dot the
desert landscape, each one deadly to the touch. Trying to
avoid these obstacles can be tricky due to the faked 3/4th
perspective, so try and give each one a wide berth. Large
lakes also appear occasionally, but fortunately for you pose no
danger (although your movement when in the water is limited).
Of course if you're under the polywater curse you will not
be able to move through lakes at all.
At the end of each stage you'll run into a large sphinx.
Consider these guys to be the bosses of the game (only
slightly sillier than a square robot with a missile). To
destroy the sphinx all you need to do is hit it in the mouth with
a few well timed shots, after which you'll be taken to the bonus
stage. The bonus stage is really just an level that's full
of treasure and devoid of enemies, but then again I'm not
complaining. Thankfully obstacles are non-deadly in the
bonus stage which is a good thing given the amount of time you
spend running into them.
Desert Falcon was actually started back in 1984,
but work was quickly stopped as the 7800 was shelved. It
wasn't until 1986 when Atari realized that they needed several new
games quickly for their hastily launched machine that Desert
Falcon was completed. It was also around this time that the
2600 version (programmed by Bob Polaro) was released as part as
Atari's dual 2600/7800 development program (although the 2600
version was not started until 1987).
Desert Falcon is a great "Zaxxon-esque" shooter,
and a rather impressive entry into the 7800 library.
Although Desert Falcon does have its flaws such as the
difficulty involved in lining up your shots at the correct height
(would a altitude gauge have killed them?), it's still one of the
better shooters out there. While the 2600 version may have
be crippled due to hardware limitations, the 7800 version suffers
from no such penalties and is a far superior game.
Version |
Cart Text |
Description |
3/9/87 |
Falcon No-Hit 3/9/87 |
Unknown |
3/25/87 |
Falcon 3/25/87 |
Almost Complete |
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