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Food Fight
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Name:
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Food Fight |
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| Company: |
Atari |
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Model #:
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CX-7804 |
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Programmer:
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Keith Sawyer, Dave Brown, and Rob Harris
(GCC) |
| Year: |
1984 |
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Released?
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Yes
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Notes:
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The full name
of the game is actually Charley Chuck's Food Fight
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Although on the surface Food Fight may look innocent, the
game has a rather interesting history. Back in 1981 a
small company known as General Computer Corporation (GCC) began
to sell enhancement kits for Atari's latest smash hit coin-op
Missile Command. While the public applauded their efforts
of breathing new life into the game, Atari was less than amused.
As a result Atari sued GCC for hacking their game, but in
a strange twist of fate the two companies actually became
partners! GCC agreed to develop three arcade games for
Atari (Food Fight, Quantum, and Nightmare), and to start
developing games for the Atari 2600 and 5200 games as well.
Of these three games Food Fight is most well known with
Quantum being released in only limited quantities and Nightmare
not being released at all.

Inspired by the famous food fight scene from Animal House, the
goal of Food Fight is to move Charley Chuck from one end of the
screen and eat the ice cream cone on the other before it
melts. Of course it wouldn't be much of a game if there
wasn't something trying to stop you from reaching the other side
of the screen, now would it? In the case of Food Fight,
these somethings take the form of four chefs (Oscar, Angelo,
Jacques, and Zorba) who are out to stop Charley at all
costs. Each of the chefs are identifiable by the different
hat they wear: Oscar wears a big hat; Angelo wears a small hat;
Jacques wears a curved hat; and Zorba wears a tall hat.

Now at this point you're probably wondering where the food
fighting comes in. As you may have noticed, each level
starts out with large piles of food scattered about, just aching
to be thrown. Picking up food is a simple as walking into
the pile, while throwing the food is accomplished by pushing the
fire button. Charley can throw food in one of eight
directions, but Charley must be point in the direction he wants to
throw. If the Charley hits a chef with a piece of food they
will fly off the screen for a few seconds before reappearing out
of one of the holes in the floor.

The chefs in Food Fight aren't defenseless. In addition to
being able to simply kill Charley by touch (I guess they carry
knives or something), they can also pick up the food scattered
about the level at throw it back at Charley. The chefs also
have a nasty tendency to deplete vital food piles, leaving Charley
completely defenseless! Charley must also watch out for the
holes in the floor that the chefs appear out of, as falling into
one of them is deadly.

Every few levels a watermelon level will appear. On these
levels all the food will be replaced with watermelons which never
run out. Charley can use these never ending stockpiles to
his advantage and rack up huge points by sitting in a safe corner
a picking off chefs as they appear. Of course the chefs can
use the watermelon piles as well, so be careful.

Every now and then you will be treated to an instant replay of
the level you just finished. During the instant replay you
will be able to watch the computer play the level following every
move you made. It is unknown what triggers the instant
replay, but they seem to occur on levels where Charley barely
escaped being hit. On very rare occasions Charley may
actually be hit during the instant replay in which case the game
will say "Almost Made It!" and will actually lose a life.
This happens because the 7800 version of Food Fight doesn't
actually record the level being played but only the inputs
used. When a different random number seed is used for
the replay than what was used in the level (these are used for a
number of things including how the food pieces drift after being
thrown) it can lead to the player dying even thought the exact
same inputs were used.

The Atari 7800 version of Food Fight is a very good port.
The graphics are bright and colorful, and the gameplay is
pretty much exactly the same as its arcade counterpart. The
only problem is that the game plays somewhat sluggish, which isn't
surprising given the massive amount of items moving on the screen
at once. The result is that the 7800 port tends to be much
easier than its arcade counterpart because the slow down allows
the player more time to react to everything moving on the screen.
The arcade version allowed no such luxury. For a
closer to the arcade experience it's recommended to start at a
higher level (the mid-teens is a good place) or to play on
advanced difficulty.

Food Fight is one of the best games to grace the Atari 7800.
Not only is it quick to learn and fun to play, but the
bright colorful graphics show off the 7800's abilities nicely.
Food Fight was also released for the Atari XE, but that
version suffered from even worse slowdown than the 7800 version.
A prototype also exists for the Atari ST but was never
released. Food Fight is one of the hidden gems of the 7800
library and belongs in everyone's collection.
| Version |
Cart Text |
Description |
| 8/16/84 |
FF |
Late stage WIP |
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to 7800 Software
|