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Robotron: 2084
Name:
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Robotron: 2084
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Company: |
Atari
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Model #:
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CX-7809 |
Programmers:
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Carlos Smith, David Brown, Kevin Osborn,
and Jeff B. (GCC)
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Year: |
1984 |
Released?
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Yes
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Notes:
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Port of the 1982
arcade game
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Robots and mankind. When will we ever learn to work
together? Apparently not any time in the near future
because on June 5th 2084 robots have taken over the earth and
are bent on destroying the last surviving human family!
However they're going to have to get through you first, for you
are the only human left who can take them on. Armed only
with your trusty anti-robot laser gun (snicker..), you must save
humanity from the endless hordes of Robotrons.
Robotron 2084 has long been a favorite of gamers
due to its non-stop action and high difficulty level. Each
wave takes place in a large open arena and starts with your
character in the center of a large horde of enemies. The
trick to mastering Robotron is to learn how to successfully blast
a hole in the enemy horde and make your way towards one side of
the screen before the ring of enemies collapses in on you.
Of course this is much easier said than done as there are
whole slew of different enemies that react differently to your
actions.
Grunts |
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These are the standard enemy in Robotron. These
mindless grunts will make a beeline towards you no matter
where you are. The longer the level lasts the faster
Grunts get, so take them out before they gain speed. |
Hulks |
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Also known as Box Droids, Hulks have one purpose in
life, to destroy the last human family. These large square
robots are indestructible, so your shots only bounce them
back slightly. The best way to handle Hulks is to stay out
of their way! |
Brains |
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Brains only appear every five waves on what is
commonly known as the "Brain Wave". These ugly blue robots
shoot out deadly fireballs that will chase you around the
screen. Brains also have the power to reprogram humans
into Progs. |
Progs |
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Progs basically human projectiles that move around the
screen at astounding speeds trying to hit you. Take them
down with a well-timed shot. |
Spheroids |
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Spheroids (also known as Cheerio's) are the absolute
deadliest enemy in the game. Although not normally deadly
themselves (although they are easy to run into), Spheroids
move around the screen at high speed trying to get away
from your shots. After a few seconds each Spheroid will
launch three Enforcer Embryos, which will grow up into
Enforcers unless destroyed immediately. Make shooting
Spheroids your number one priority at the start of each
level. |
Enforcers |
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Enforcers are an odd looking robot with a little
yellow hat that jut happens to shoot deadly sparks in
alarming numbers. Unless taken down quickly, Enforcers
will literally fill the screen with sparks and end your
game quickly. Use extreme caution when attacking Enforcers |
Quarks |
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These strange swirly looking robots are similar to
Spheroids, but tend to move in a more erratic pattern.
Quarks will turn into deadly Tanks unless destroyed
quickly. Thankfully each Quark can only make one Tank. |
Tanks |
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Tanks resemble those square red wind-up robots that
were popular in the 60's and 70's. However unlike the toy
robots, these throw deadly bouncing bombs! Woe to the
player who lets more than few tanks survive, as the screen
will soon be filled with deadly bouncing bombs making
survival near impossible. |
Electrodes |
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These odd shapes appear randomly around the screen and
don't move. Electrodes are only deadly if you're stupid
enough to run into them, so make sure you shoot them out
of your way. |
The Atari 7800 version of Robotron is one of the best. The
graphics look fairly close to the arcade and the gameplay is fast
and smooth without the stuttering issues that plagued the Atari
5200 port. While Robotron doesn't add the plethora of 2
player modes that some of the other early 7800 arcade conversions
did, it does add a special challenge mode. In this mode the
player has exactly one life to get the highest score
possible. This mode is perfect for competitions and is often
played at gaming conventions.
While the Atari 7800 didn't exactly take the US market by storm
(it was in third place behind the NES and SMS), it did much better
over in Europe. Interestingly while almost all games were
released in PAL format, Robotron is one of the few that was
not. It's unknown why this is as Robotron was one of the
better sellers for the system. Perhaps there was a problem
converting it to PAL format? Thankfully modern coders have
converted Robotron to PAL format so now everyone can enjoy one of
the best titles on the 7800.
Version |
Cart Text |
Description |
?-??-84 |
Robotron |
Final Version
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Return
to 7800 Software
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