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Xevious
Name:
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Xevious |
|
Company: |
Atari |
Model #:
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CX-7810 |
Programmers:
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Tom Flaherty, Bob Wilber, John Mills, Allen
Wells, and Ethan Jacobs (GCC) |
Year: |
1984 |
Released?
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Yes
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Notes:
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Port of the 1982
Namco Coin-Op |
It's dangerous, it's devious, it's Xevious. Never before
has a tag line so perfectly summed up a video game.
Xevious was one of the first (if not the first) in a new
genre of arcade games: the scrolling shooter. While we
make take such games for granted today, back in 1982 such a
concept was unheard of. Most games of the time had only
one non-scrolling screen, which seriously limited their
creativity. One screen shooters like Galaga and Galaxian
were ok, but players hungered for something different.
Xevious satisfied that hunger.
It's a nightmare, but it's true. Scientific research has
determined that we are the actual aliens on Earth and the evil
Xevions are the original inhabitants. Now the Xevions want
Earth back. minus the humans! Earth's last hope is an experimental
fighter plane known as the Solvalou. The mission is
dangerous, success isn't guaranteed, and odds are this is a
one-way trip. But at this point it's do or die!
As Earth's last hope, you must successfully defeat the Xevion
assault fleet before they reclaim earth. However this won't
be an easy task, the Xevions have had over a millennia to develop
the biggest, nastiest, and most destructive ships Earth has ever
seen. Thankfully the Solvalou is armed with the latest in
weapons technology which will cut through the Xevion hordes like a
hot knife through butter. The Solvalou has two main weapons,
a laser blaster for taking out air targets, and a photon bomber
for destroying ground targets. Over the course of the game
you'll run into numerous enemy types which can only be destroyed
using the appropriate weapon, so mastering the dual shot (air and
ground) technique is vital.
Air targets come in the form of enemy ships.
There are a wide variety of ships, each with their own
unique attack patterns and personalities:
Toroid Fleet Ships |
These round rotating objects are the first
and most common enemy encountered in Xevious.
Gliding in from the left or right, a small squad of
Toroids will stop in front of your ship, fire, and quickly
retreat in the direction they came. Thankfully
Toroids are quite slow and don't pose much of a threat
unless you happen to be distracted by something else at
the time. |
Torkan Scout Ships |
Torkan Scouts are similar to
Toroids except they move much quicker and fly in from the
top of the screen at different angles, then stops and
releases a single shot before zooming even more quickly
away from whence it came. |
Zoshi Death Squads |
These odd shaped ufo's move in
erratic patterns around the screen. As their name
suggests, Zoshi Death Squads are quick and deadly.
Take great care when attempting to engage them as it
would be a very bad idea to let one or more get behind
you. |
Terazzi Deflector |
This oblong diamond-shaped ship has the
ability to zoom quickly in and hover in place long enough
to rapidly fire shots at you before evading and escaping. |
Giddo Spario (Energy Blast) |
These tiny white balls of energy are fast
and hard to see. Unless you're careful a swarm of
these will wipe your ship out in no time. Take these
kamikaze bastards out as quick as possible. |
Zakato Energy Launcher (Black Ball)
|
Black Balls (also known as 8-Balls) are on
of the deadliest enemies in Xevious. Appearing out
of nowhere, Black Balls self-destruct into a fast moving
bullet which will then launch itself at you. While
one or two are easy to avoid, Black Balls like to swarm
and appear right next to your ship making them all the
more deadly. Black Balls tend to herald the arrival
of Andor Genesis, so when they start to appear you know
Andor isn't far behind. |
Mirrors (Bacura Shields)
|
Mirrors are the single most annoying enemy
in Xevious. These large rotating squares appear in
large swarms at various points in the game. Normally
this wouldn't be a problem, but they are INDESTRUCTABLE!
That's right, all you can do is avoid them and hope
one doesn't go smashing into your cockpit.
Thankfully Mirror swarms are fairly uncommon. |
Andor Genesis |
This is the big one, the Mother Ship!
Andor Genesis is a hulking air fortress armed with
four laser cannons just dying to blow you out of the sky.
The only way to defeat Andor Genesis is with a
direct hit on the rector core with a photon bomb (think
Star Wars), however getting close enough to Andor Genesis
without being hit is a major challenge. Destroying
the rector will cause Andor Genesis will cause it to flee
and prepare itself for another attack. |
Ground targets are mostly optional since they pose
far less danger than air targets. Using the targeting
computer (projected in front of the ship), you can carefully take
out all those annoying defense stations scattered throughout the
landscape. Also note that your targeting computer will light
up when a hidden citadel is detected.
Grobda Tank |
Grobda Tanks are a little
craftier than the Domogram Rovers. These tanks sit
motionless until fired upon, one your bomb is dropped
they will suddenly lurch forward or backward out of
harms way. Grobda Tanks are completely harmless
and never shoot at your ship. |
Logram Sphere Station |
Sphere Stations are the most common
defensive structure that you'll encounter. These
small purplish domes will occasionally shoot a quick
moving energy bullet at your ship. Take them out
quickly before they become a problem. |
Boza Logram Dome Network |
No this isn't a TV station, these large
cross structures contain four Sphere Stations surrounded
by a central core. A direct hit on the core will
take out the whole structure and earn you big bonus
points. |
Derota Defense Station |
These nasty little structures are
similar to Logram Sphere Stations except they fire a
continuous stream of bullets at your ship. Take
these stations out ASAP or you'll find yourself in a
whole world of trouble. |
Garu Derota Mega Station |
The name says it all, these large
structures are a supercharged version of the Derota
Defense Station and shoot twice as fast. Use
extreme caution when attempting to bomb them. |
Barra Energy Station |
These square pyramid shaped structures
provide power for the Xevion assault fleet. Barra Energy
Stations have absolutely no defenses and are completely
harmless. Take them out only when you're not under
heavy attack. |
Zolbak Detector Dome |
These round shaped structures resemble
exhaust ports. Like Barra Energy Stations, Zolbak
Domes are completely harmless. Take them out for
extra points. |
Sol Citadels |
Sol Citadels are special hidden
structures which can only be detected by your targeting
computer. When your target lights up, a Citadel is
hidden directly below it. Bombing a Citadel will cause
it to rise out of the ground and allow you to bomb it
again (this time destroying it). Sol Citadels are
hard to find, but are worth big points if you can
destroy them. |
With its large amount of enemies, Xevious
is a most impressive game. The Atari 7800 version is a
great effort to bring the arcade magic home. The
graphics are sharp and well done and show off the 7800's color
pallet nicely. The sound effects are pretty much the
same as the arcade game, but sound a tad fuzzy for some
reason. Another nice feature of the 7800 version is that
even when there are tons of enemies on the screen there is
absolutely no slowdown. Xevious shows
just how the 7800 could do a decent arcade to home conversion
when the programmer put their mind to it (so what the heck
happened with Hat Trick?).
Version |
Cart Text |
Description |
8/10/84 |
Xevious |
Late stage WIP |
Return
to 7800 Software
|