|
Asteroids
Name:
|
Asteroids |
|
Company: |
Atari |
Model #:
|
CXL-4013 |
Programmer:
|
Tod Frye
|
Year: |
1981 |
Released?
|
No
|
Notes:
|
The Atari 5200
version was unreleased
|
One of Atari's most successful coin-ops, Asteroids was a
cultural phenomenon up its release in 1979. People lined
up to play this addictive vector graphics shooter.
Asteroids was so popular that it spawned numerous knock offs
(including one for the Atari 5200) with in turn spurred several
dozen lawsuits. Since, unlike Space Invaders, Atari had a
clear copyright on Asteroids almost all of these knock offs
disappeared or were drastically changed once the legal dust
settled.
One of the interesting things about the original
Asteroids coin-op didn't use a joystick at all. All the
movement was controlled via buttons (rotation, thrust, warp, etc.)
much like the later Williams hit Defender. While this
control scheme worked well enough, many people found it a bit
intimidating and were happy to see that the home versions resorted
to using the standard joystick (with exception to the 5200
version's non-centering stick). The basic premise of
the game was quite simple. shoot all the asteroids without getting
hit. Of course this is as easy as it sounds, not only are
the asteroids constantly drifting around the screen, but they
break apart into smaller and smaller asteroids when it. It's
quite possible to have a screen full of tiny little rocks aiming
for your ship before you know it. Patience and timing are
the key to success.
As much fun as it is to blast rocks all day, it
wouldn't be much of a game if you were left to your own
devices. In order to complicate things the local alien
population has decided that they don't like your kind hanging
around their part of the galaxy. In order to entice you to
move on, periodically a flying saucer will appear and start taking
pot shots at you. Sauces come in three sizes, with the
smallest size being quite fast and deadly. Saucers will
occasionally hit asteroids while shooting, but their goal is to
destroy you. Clever players quickly learned that destroying
all but one of the asteroids on the screen and hunting down
saucers was the key to a high score (and long play time).
Atari made sure to correct this strategy with their sequel
Asteroids Deluxe.
Like the Atari 2600 version, the Atari 8-bit
version of Asteroids forgoes the vector graphics of the arcade
game and instead uses raster graphics. This means that the
once hollow looking asteroids are now solid blobs of rock, as are
the sauces and your ship (the S.S. Triangle as Homer Simpson
called it). While this works well enough, the game does lose
some of its 'bleakness of outer space' with the addition of
color. Interestingly, many people think that the asteroids
look better as hollow vectors than they do as filled in circles.
The Atari 8-bit (and unreleased 5200) version of
Asteroids is one of the few games that was capable of supporting
four players simultaneously. This can lead to some
interesting grudge matches. Players can choose from three
different play modes: Melee, Co-op, and Team. In Melee mode,
all the players appear on the screen at once in a sort of
free-for-all. Co-op mode is similar to Melee, but all the
players share a pool of lives. As long as one player as at
least one life left, the game will continue. In Team mode
the players are separated into two teams which compete against
each other. Each play mode has two options available: Patrol
or Combat. In Patrol each players shots travel harmlessly
through the other ships, but in Combat mode players can shoot each
other for points (or just for fun). Players can also choose
several different defensive options such as Shields, Hyperspace,
Flip Over (you turn 180 degrees instantly), or even No Effect (no
defensive options but you gain points quicker). The the
defensive options are triggered by pressing down on the
joystick. Players may also choose Bounce (asteroids bounce
off the edge of the screen) or Fast/Slow asteroids with the B and
F keys.
While the Atari 8-bit version of Asteroids isn't
going to win any awards, it plays well enough. The graphics
are nothing special, they get the job done. One feels that a
much more interesting looking port could have been created than
the 'serviceable' version that was released. The addition of
the extra modes and four player option adds a bit more fun to a
decidedly lackluster port. It's interesting to note that
Asteroids was Tod Frye's only Atari 8-bit game, he was strictly an
Atari 2600 programmer otherwise. Perhaps Tod was still
learning the hardware when making this port?
Version |
Cart Text |
Description |
4/1/81 |
Asteroids 4-1-81 |
Very close to final
|
4/2/81 |
Asteroids 4-2-81 PCS
|
Final version |
Return
to 8-Bit Software
|