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Berzerk
Name:
|
Berzerk |
|
Company: |
Atari |
Model #:
|
CXL-4023? |
Programmers:
|
Carlos Smith & Mike
Horowitz (GCC)
|
Year: |
1983 |
Released?
|
No |
Notes:
|
The Atari 5200
version of Berzerk was released |
Intruder Alert! Intruder Alert! These were the
familiar words that greeted players as they would wind their way
through endless mazes, destroying killer robots and avoiding the
ultimate bad guy "Evil Otto". Berzerk was Stern's first
arcade hit, and one of the first games to feature speech (this
was pretty cool for 1980). Berzerk also has the dubious
distinction of being the first video game to cause a
death. In January 1981, Jeff Dailey, a 19-year old gamer,
died of a massive heart attack right after playing frantic game
of Berzerk Even more alarming was that this incident only
seemed to increase Berzerk's popularity.
For those not familiar with the arcade classic, let
me fill you in on what you've been missing. Berzerk is
shooting game in which the player (simply known as "The Player")
must navigate his way through a series of endless mazes of deadly
walls, dodging laser shooting robots while avoiding a deadly
bouncing smilely face known only as "Evil Otto". However it
wouldn't be much of a game if you couldn't fight back, thankfully
you're armed with a laser pistol capable of blowing those evil
robots to kingdom come. Of course when it's ten against one,
sometimes the best strategy is to run.
Unlike the 2600 version, the 8-bit version of
Berzerk was able to preserve most of the key phrases from the
arcade machine (although the "Coin detected in pocket" line was
left out for obvious reasons). The 8-bit voice can best be
described as 'cold and metallic', which makes it perfect for the
voice of a robot. This simple voice adds alot to an
otherwise mindless game, and makes the 8-bit version the version
of choice amongst classic game players. Just hearing Otto
taunting the player to "Fight like a robot" makes running away
from hordes of laser wielding robots worth it. If you wish
to hear all the voice samples, you can press the Option key to
cycle through them.
Of course voice or not voice, Berzerk quickly
becomes tiresome as there is no real objective in the game.
The player simply runs from room to room destroying wave
after wave of faster and faster robots. Still Berzerk is
good for a quick robot shooting fix, and it's interesting to see
the type of game that eventually led to 3-D shooters such as 3-D
Wolfenstein and Doom. The Atari 8-bit version is completely
identical to the 5200 version, except for a bug that makes it not
work properly on the XL/XE line of computers (it's a 400/800
exclusive). It is unknown why the 8-bit version was never
released but possible reasons include Atari trying to give the
5200 some "arcade exclusives", the smaller Atari 400/800 game
market, or the XL/XE compatibility bug.
Version |
Cart Text |
Description |
9/14/83 |
HCD Berzerk 9/14
|
Final version
|
Return
to 8-Bit Software
|