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Cheez-Wiz
Name:
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Cheez-Wiz |
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Company: |
Roklan |
Model #:
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N/A |
Programmer:
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Unknown |
Year: |
1983 |
Released?
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No
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Notes:
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Found
in 2021
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The origins of Cheez-Wiz are a bit of a mystery. Found
by John Hardie, this Roklan prototype was completely unknown to
anyone until a single cartridge surfaced in 2021. While it's
not unusual for unknown prototypes to surface from time to time,
the fact that it is by a major company that has been thoroughly
researched and is a fully playable (and possibly complete) game
make it a truly unusual find.
As you might have guessed, the star of Cheez-Wiz is a
mouse. Seraphena the little mouse to be exact. Your
goal is to move Seraphena around the maze in her ball and collect
all the cheese (cheez?) while avoiding the cat (Lucius P.
Wintergarden to you). Rounding out the cast of characters is
Stanley the key who assists Lucius in causing you no end of
grief. The title screen actually introduces each character
which is unusual for the time and gives the game a bit of an
arcade flavor.
At the start of each level, Seraphena will enter her little
ball and roll down a ramp and into the maze. A piece of
cheese will be randomly placed in maze for you to gather.
Each maze has six to eight pieces of cheese to gather, after which
the ramp will return and you must exit via the upper left
corner. In the maze itself you'll see both opening and
closing walls and flashing doors that appear and disappear.
The moving walls only serve to slow you down, but the doors are a
bit of challenge. If Seraphena rolls over one she'll be
randomly transported to another door in the maze, but there's a
chance that she might be transported into the cat cage at the top
of the screen which results in an instant death. For this
reason it's advisable to avoid the doors unless it's an absolute
emergence. However on the higher levels the doors appear and
disappear so fast that avoiding them becomes difficult.
Harassing Seraphena as she moves through the maze is Lucius
P. Wintergarden. Lucius is normally confined to the cage at
the top of the screen, but will be released into the maze if
Stanley the Key touches the cage. Stanley moves across the
screen in a bouncing motion starting from the lower left corner,
but can stopped by simply touching him. Each time Seraphena
stops Stanley he'll come back moving faster and faster until
finally he transforms into a mousetrap. If Seraphena touches
Stanley while he's in mousetrap form, she'll lose a
life. Once Lucius is released into the maze he'll make
straight for Seraphena and can even move through walls!
Thankfully he's not particularly fast and can has a vital
weakness. WhenSeraphena grabs a piece of cheese, Lucius will
change color and attempt to return to his cage. If Seraphena
can touch Lucius before he escapes he'll turn into a ghost (or
something) and be hung out to dry on the clothesline at the top of
the screen (at least I think that's what happens). If you
can kill Lucius nine times (cats have nine lives after all),
you'll get a 5,000 point bonus!
Speaking of
bonus points, each time a piece of cheese appears in the
maze the 'cheese timer' will start counting down. The
timer starts at 1,000 points then drops to 500, 250, 100,
then 5. Once it reaches five points it will count down
to zero. If the timer reaches zero Seraphena won't
receive any bonus points for clearing the level.
Thankfully the timer resets each time Seraphena grabs a
piece of cheese. If she manages to grab all the cheese
without the timer ever reaching zero, she'll get 2,000 bonus
points upon clearing the level. There are five
different levels, each with a different maze (or in the case
of level 4, no maze at all!). Once you've cleared all
the levels they will repeat with different colors, but the
doors will appear and disappear faster and Lucius will move
faster.
Controlling
Seraphena is a bit of a challenge as the game seems to be
trying to give a sense of inertia and simulate analog style
controls. So much of the time you'll end up pushing
too long in one direction and sending the ball careening of
the walls. Thankfully you can press and hold down the
fire button to make finer movements, but this slows you way
down. However pushing the button
makes it easier to squeeze through some of the tight tunnels in
the maze and get through the moving walls. Although it may
seem like this game was programmed with a trak-ball in mind, but
it's actually designed for a standard joystick and using a real
track-ball results in even worse controls. On the sides of
the screen you'll notice a dot that moves on the top/bottom and
left/right walls. This represent the X/Y axis of the
controller and indicates what direction and speed you have the
ball moving in. It's a nice touch that can help with
learning how to control the ball.
The title screen has
options for selecting the number of players (1 or 2) and the
difficulty level (1-9). The difficulty level affects how
fast Lucius moves and how quickly the doors appear and
disappear. Also on the title screen is a section called
Custom Options with letters going from A to M. You can
turn these options on or off by pressing 1 or 0 and the letter
on the title screen. A 1 or 0 will then appear under
that option indicating that it's active (1) or inactive
(0). It's unknown if these options actually do anything
though and they may not have even been programmed in
yet. There's also a bug with the Custom Option system
where the player can press any number when selecting the first
option and that number will appear under the letter instead of
a 1 (so pressing B and 7 will put a 7 under option B).
This only works for the first option you pick and probably
doesn't do anything different than selecting 1.
Cheez-Wiz is a
fun maze game with an interesting, if slightly frustrating,
control scheme. While nothing really makes
Cheez-Wiz stand out from the plethora of maze games that
dominated the market at the time, it's an amazingly
addictive and solid game with its easy to understand but
hard to master gameplay. It's unknown why Cheez-Wiz
was ultimately unreleased but it may have been due to the
declining market at the time. While the game seems
complete there are indications that it might still need a
little work such as the fact that when you
die you automatically move to the next maze and the whole
mystery of the Custom Options that don't appear to do
anything. Finished or not, Cheez-Wiz is
worth a try even if it may not not be everyone's cup of
cheese. err... tea.
Version |
Cart Text |
Description |
?/??/83 |
Cheese Wiz Confidential
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Late WIP
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Return
to 8-Bit Software
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